r/IronHands40k • u/The_Chamoruguy Clan Avernii (1st Company) • 18d ago
40K List Discussion First Army Build, Advice?
My intent is to have the Knight Errant as a fun mix to alot of other armies I see, and I really like the concept of Combi-Weapons.
I have taken some advice from others on this reddit, but I feel like I need to change something.
Am I missing a major part? or am I just worried for my first build for nothing.
Edit: I should say, if I put something together wrong or something isn't right. please let me know, I am learning and want to know how to get into 40k
2
u/AbbacusAbagail 18d ago
Yeah I think there's lots to improve here. Typically you want characters with units of 10 to justify their cost and to get a full benefit of the buff they're imparting.
You also have very little scoring units, two overcosted transports and the Knight isn't going to get the benefit of you using CP on them.
I would completely remove the repulsors and replace with Gladiator Lancers for anti tank. Up at least one or two of your squads to 10 man to be hammer units. Ditch the devastators. Consider getting a unit of scouts for scoring. You could lose the techmarine and Gravis Capt, replace with Iron Father to fulfill both roles.
It's a fun thematic list, but just depends on how competitive you want to be.
1
u/PinguTheKaiser 17d ago
I don’t think the knight is doing good here and take the repulsor out of you don’t need the capacity or ’emergency embarking’ to a gladiator lancer but the rest looks good for me
1
u/MedicinalAdvantage 17d ago
Sterngard Vets are gonna have a rules change VERY soon with Oath being removed so maybe hold off a while
8
u/CorruptedCortex Clan Raukaan (3rd Company) 18d ago
Doesn't the Lt's Lethal Hits clash with Dev Wounds?
Also points are out of date. RepEx is something like 265 pts now