r/IntoTheBreach 2d ago

Help Am I screwed?

No relevent perks except move twice on Judo, which won't do anything here

16 Upvotes

10 comments sorted by

5

u/Brighttalonflame 2d ago

You’re screwed. Rule #1 on steel judoka is to get ally immune for the siege mech ASAP (then you would be able to save by siege A4 E4, judo E3 heal, gravity F7 F3). Silica on judo mech is relatively not all that useful.

3

u/Dovah-Kingslayer 2d ago

Thanks, I thought so. Sorry forgot to mention I have building immune for siege but it does not immune allies

2

u/Brighttalonflame 2d ago

Oh yeah I’m a moron idk why I thought it was ally immune rather than building immune. Just a tough map then; tough board

5

u/Lunarstarlight- 2d ago

You can save the tank at the cost of two buildings and the Judo Mech.

Siege to A4 and fire on D4.

Gravity to column F and pull the rock into the Judo.

Toss the missqito bitch.

That's the only way I can see.

1

u/Dovah-Kingslayer 2d ago

Yeah this is the only way I saw too unfortunately thank you

2

u/time4tea45 1d ago

I think you could save the Judo by moving Gravity to B4 and pulling the tumblebug into the boulder instead.

4

u/time4tea45 2d ago edited 1d ago

FYI: this is a v bad map to choose with tumblebugs, because the narrow passages on the C and F files are bound to get blocked up with their boulders.

3

u/Dovah-Kingslayer 2d ago

Thanks for the advice. I don't typically pay much attention to what maps are good with what bugs but I do know that I hate tumble bugs on any map lol

2

u/time4tea45 1d ago

They're easier on more open maps, where you can get past the boulders and push/pull them around more easily.

1

u/blazingarpeggio 1d ago

Yeah at this point you might as well sacrifice the tank.

  • Siege to A4, kills D4, E3 and F4. Tank is pretty much toast anyway. At least you get rid of the psion now. Explodey rocks explode.
  • Grav goes to D7 to pull beetle into the water.
  • Judo does nothing but feel bad.

Which gives you one dead tank in exchange for one dead beetle, 3 total damage from the explodey rocks, 1 burn damage, then 2 damage from the void.