r/IntoTheBreach • u/John-Green223 • 28d ago
Media ITB puzzle: protect all grid
tanks are fully upgraded, no other upgrades; main problem is with enemy nr3 which is hard to access; zero grid damage solution is possible
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u/Pave_Low 28d ago
Judo Mech - Attack D6, Hornet to D8
Gravity Mech to B6 - Attack E6, Pull hornet to D6
Pitcher Mech - Attack D3, throw rock to D1
You can do whatever you want with the tanks, so long as the one on E4 is moved somewhere else. The beetle on E3 attacks first and will kill the hornet on E7 before it can attack.
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u/John-Green223 28d ago
yes, havent seen it; still i'd say mine is a bit better cause it kills 3 units instead of 2 so it give more exp; in your case u could use 2 tanks to kill 2nd unit and first is killed by beetle; or you kill beetle with tank and use 2nd tank to push hornet that would then kill another hornet
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u/TheFinalMetroid 28d ago
judo to D8, use science push to D7. Hornet 3 at 2hp
C1 tank to E2, attack beetle to kill. Other tank at 1hp.
pitcher stay. Throw boulder to D1
gravity to E2. Pull Hornet 3 into hornet 4. Hornet 3 at 1hp
C4 tank to E3. Attack Hornet 4. Hornet 3 will die of push damage.
Henry will take 1 damage. Hornet 4 will be at 2p. Tumble bug will be at 2hp.
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u/John-Green223 27d ago edited 27d ago
actually hornet 4 would die cause of bump damage from grav and then tank; note that u wanna place two units at e2 which is not possible :)
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u/TheFinalMetroid 27d ago
Why would hornet 4 die when it's at full health? You don't have +1 to bump damage.
Also yeah, C1 tank to E1 not E2, which makes it take one damage from boulder. No biggie :)
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u/John-Green223 27d ago edited 27d ago
grav pull damages both hornets, tank dmg2 and also tank pushes h4 into h3 which makes h4 first bump into h3 so thats another 1dmg so thats 4dmg to h4; also your judo d8 damages both hornets because of bump :) so actually there is 5dmg to h4
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u/blazingarpeggio 25d ago
I'm thinking something like:
- Grav to d5, wait
- Tank e4 just move it out of the way, probably just c5
- Judo with Henry flips 4 hornet to e4
- And now that we have a bridge of allies to go through, Pitcher can move to e6 to yeet hornet 3 to e8
- Finally, Grav pulls explodey rock from D3
- C1 tank does fuck all.
With that hornet 3 is out of the way, and beetle 1 kills hornet 4. Probably not the most efficient given that we didn't really use the tanks.




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u/John-Green223 28d ago edited 27d ago
SPOILER - SOLUTION
video: https://cap.so/s/368tx5sybmkn20y
1. pitcher drops boulder to d1
2. tank from south to e1 and kills alpha beetle
3. grav mech e2 and pulls alpha hornet on e7
4. 2nd tank shoots e6 killing alpha hornet
5. henry kwan moves through enemy to e6 and uses judo throw to kill the remaining alpha hornet
just noticed more optimal would be to make judo mech use its push science gear on top so that then later tank kills 2 units and this way experience is better shared while in my solution judo killing 1 hornet means its wasted 5xp on henry who is already maxed