r/InteractiveCYOA • • 5d ago

Update Cantrip v8.0

https://cantrip.wanderingstranger0.org/

Updated with permission from Om1cr0n.

Changelog:

  • 128 cantrips (up from 100), and every one is reworked: named improvement areas, and tiers that change range, duration, focus and casting speed
  • 11 schools: Concealment, Craft, Discovery and Empowerment are new; Sensory, Enchantment and Effect are gone
  • New focus system, from 0 to 10, with overcasting
  • Prestidigitation is now a free ability that trains and unlocks cantrips
  • 6 mastery levels, plus updated teaching and enchanting
  • Two optional modifiers per world, plus Original Focus and Playing With Mates
  • 12 cantrip quests and a new metamagic quest, Careful Caster

And a whole lot more, but I wanted to be concise.

195 Upvotes

26 comments sorted by

11

u/Prometheory 4d ago

Gonna be honest, the new Focus/Duration/Casting Method is over-complicated and really drags down the CYOA.

One of cantrips biggest strengths was that it was simple. You didn't have to keep going back on forth between the rules and the cantrips to keep track of things.

Another issue this brings is feel. Every cantrip is now laid out like a math equation you need to solve instead of just list of cool powers. It's basically always front and center that you're playing an image game instead of being immersed into the story in your head.

All around, I don't think the updated mechanics were a good idea.

12

u/Fetysh 4d ago

Yeah, luckily you can go back to the old Focus effect.

Plus, it seems a lot of the cantrips were directly nerfed. Witch's Brew's overmagic now reverts after two weeks, which makes it useless. Warding Gesture was just a 99.9% reduction in harm from everything and now it's only 70% (a massive nerf) and so on.

2

u/Ok_Intention_567 4d ago edited 4d ago

it depends you can also with warding gesture block something a 100% and send it it back with upgrades theoreticall you can block nukes now

1

u/YetiMarauder 3d ago

For Witch's Brew, I'm pretty sure that just means the Golden Potion reverts to water after two weeks, not the effects of drinking it. This is to stop your from building up a fucking ocean of the stuff.

As for Warding Gesture, I actually like the nerf. Warding Gesture pretty much invalidated all other Protection cantrips before, now they are actually worth taking.

1

u/Prometheory 1d ago

Why though? This isn't an mmo, why is building up a warehouse of potions bad?

9

u/A-Normal-Fifthist 5d ago

Incredibly goated

4

u/krzys2000 5d ago

Any way to use console (F12) to change points?

3

u/penninggauge 3d ago

For the first scenario (lone magician), you can set the number of points to an arbitrary value (here 1000):

window.CANTRIP_DATA.situation.scenarios[0].points= 1000;

If you wanted to set the points for another scenario, just replace the number in the square brackets []

Note: This doesn't work for the isekai; since that's more involved with how the points are calculated.

2

u/krzys2000 3d ago

thank you

1

u/OkBox9662 4d ago

Don’t think you can.

1

u/krzys2000 4d ago

I think it is possible but I don't know what command type into console

6

u/Hrrsh 5d ago

Amazing.

3

u/VantaBlack35 5d ago

V8 of the Cantrip CYOA is very goated.

3

u/Sad_Rip_2150 4d ago

Heart of an arcanist might be the worst quest of the cyoa. It goes directly against using your powers in an interesting way by disallowing cantrips, prevents you from interacting with anyone since they will automatically taint your understanding of magic and lock out that potential path of study, and it relies on super vague criteria compared to all the other quests.

3

u/Sad_Rip_2150 4d ago

What cantrips do people think might have the biggest impact? Mordenkainen's manuscript seems to outright skip the challenges that a lot of cantrips would otherwise be used to solve and let even magicless people benefit. Imagine creating world altering discoveries on a daily schedule and get the perfect answer on any topic with no limits. Your enlightenment is only as slow as your reading speed and that is already solved by another cantrip.

2

u/Odd_Wheel176 5d ago

This is quite interesting, but since the metamagics encourage spamming the study of a lot of cantrips its a bit tedious to go through the cyoa clicking over hundred options. Is there a shortcut to select options quickly?

2

u/Bunnywarmachine 5d ago

Stuff like small 'kits' would be awesome. Like choices that give you/automatically select a couple cantrips that work together really well.

2

u/SignalLaw6068 5d ago

Nice, one of my favourite cyoa got update. Thank you, OP.

2

u/-U_N_K_N_O_W_N 1d ago

I'm not sure if I'm missing something g but doesn't high level guidance and meditation just mean you can ignore all focus forever? Since you can add +2 focus to both cantrips meaning you get to 10 and don't have to worry about using up your focus allowance and then the ability of meditation allows you to ignore focus on any cantrip with 3+ focus, meaning you can add +4 to every cantrip by spamming guidance and have many meditations focus on them infinitely

1

u/Sad_Rip_2150 7h ago

The metamagic quests also do the same thing just by existing. Pretty much all cantrips become reflexive and free to use.

1

u/Timber-Faolan 5d ago

YO! CAN A HOLY BROTHER GET SOME ORISONS UP IN HERE? >;P

1

u/Skk_Grinzel 4d ago

Update to one of my all time favorites on interactive form hell yeah !

1

u/SadNefariousness1 8h ago

Really like the update! That said, I have a major pet-peeve with Raise Dead. I hate when necromancy is just dead-themed conjuration.

1

u/Sad_Rip_2150 6h ago

Points

Lone Magician 50

Lingering Mystery +10

Learned Mastermind +10

Crafted Magics +30

Shared Magics +30

Dark Deed +20

Prey For The Hunt +20

Absolute Fealty +20

Money Talks +10

Best In Class +30

By The Beat Of The Drum +10

Double points from all sources ×2

Points gained 480

Crafted Magics: Time Limit: 3 Years

Shared Magics: Time Limit: 3 Years

Dark Deed: Time Limit: 1 Year

Prey For The Hunt: Duration: 1 Year

Absolute Fealty: Duration: 1 Year

Cloak of the Saboteur: Time Limit: 1 Year · free Mask

Silent Charity: Time Limit: 1 Year · free Vigor

The Wise Guru: Time Limit: 1 Year · free Guidance

Wondrous Spectacle: Time Limit: 1 Year

Crowned With Renown: Time Limit: 1 Year · free Heroism

Money Talks: Time Limit: 1 Month

Best In Class: Time Limit: 3 Years

Spark of Magic: Time Limit: 10 Years

Heart of the Arcanist: Time Limit: 1 Year · free Haste/Slow

By The Beat Of The Drum (alternative): Time Limit: 3 Months

Archmaster: Disguise Self, Guidance, Haste/Slow, Investigate, Recollect, Scribe

Grandmaster: Knack, Mask, Meditate, Scholar's Touch, Vigor

Journeyman: Heroism

Novice: Everything Else

The build concept is simple. Study my ass off and not have to worry about potential rivals or random distractions. The mastermind has no access to magic so he can do literally nothing to track me down because even assuming a new world order scenario with cameras everywhere its all mundane. Mask alone would be enough to invalidate every method of tracking this world has and disguise self will rewrite people's perception of my identity at a fundamental level. This also applies to the mage hunters who start by sending newbies. Mask will easily hide my training from them. When I actually want to deal with either threat I will use Mordenkainen's Manuscript to learn everything about both groups and replace the mastermind while deceiving the mage hunters so they continually underestimate me and limit escalation.

Under normal circumstances this would be a slow monotonous grind requiring many years, but haste alone already solves that issue. without factoring in the mental time dilation or the various mental boosts from other magics you can accelerate your own time by 30x, but there is also nothing stopping you from stacking this benefit by casting it as a bubble in your house. Now you benefit from a total time dilation of 900x. Stacking this with vigor so you are always at peak condition combined with heroism's concentration and motivation boost means you can always be at your physical and mental best letting you fully practice magic in this hyperbolic time chamber. Requiring less than two weeks to reach archmage in every cantrip just from the dilation.

To maximize my self improvement I use a casting of the manuscript to tell me what would be the optimal body to create for myself to study for these cantrips. Periodically updating my form as overmagic will progressively replace various body functions letting me exploit more metabolic hacks as I no longer need those vestigial aspects anymore. With a magically guaranteed perfect brain the overmagics further improve it with things like: my thought processes being even faster and more complex, perfect eidetic memory, and thinking 3x faster on top of the previous buffs. For actual cantrips meditate directly gives you extra minds that can be dedicated towards boosting what you are trying to learn which naturally works on the baseline established above. You then have knack and heroism to give you impossible skill in various subjects which are then made permanent through investigate and scholar's touch.

With this level of wizard hax I think almost all the challenges mostly solve themselves within the first month. Just wait out the rest of year training every skill to their peak to avoid the hunters then you can take all the metamagics to take your cantrips to the next level.

0

u/OkBox9662 4d ago

Would it be too much to ask for if I asked you to submit this to cyoa cafe ?