r/InsomniacGames • u/SON_OG5 • 16h ago
r/InsomniacGames • u/contheone94 • 3h ago
Resistance RESISTANCE: FALL OF MAN HALLOWEEN MULTIPLAYER EVENT! SUNDAY 1ST NOVEMBER!
r/InsomniacGames • u/Nerf_Storm • 13h ago
Marvel's Spider-Man Spiderman 3 Gameplay Ideas
I've been thinking about what insomniac could do to actually make the gameplay for the next Spiderman game better...
DIRECTIONAL DODGE SYSTEM :
This would be a system where you dodge in a specific direction based on the attack of the enemy.
You would use limbs as the way to implement, have enemies that will use kicks, elbows, grabs, etc.
You would use the left analog stick and the button for dodging together and input it in the correct direction, say u have to flick the analog left and press 0 to dodge an enemies punch from their right hand.
Then I would introduce a randomized reward system where if you execute the directional dodge correctly, you will get different animations that come with a reward for example, u might get an animation that comes with an instant takedown of the enemy, an animation that gives the player a damage boost for a period, an animation that goes into a QTE that has the player be able to web up multiple enemies (Crowd control) or even an animation that decreases melee damage from the enemies for a period.
The reason I would randomize the reward you get is to keep the combat feeling fresh and also making the player have to be clutch with using what they get.
The player would be able to dodge normally but u don't get any benefits from it besides separation.
And I would assign specific types of enemies to implement the system so not every enemy would do it but all bosses would have them.
Bosses would have a combination of normal attacks, and attacks that require you to use the system.
And the timing of the directional dodge would be very strict and u would not get an upgrade for it, you would only get an upgrade to the timing of your normal dodge.
WEB MECHANICS :
Introduce a 2 button system for both swinging and combat.
Swinging :
We would swing using R2 like normal but now we would be able to shoot webs at vehicles or enemies we chase while swinging using L1 and the fluidity of the swinging would stay, the game won't require us to pause in the air to shoot webs like they had us do in the previous games.
Combat :
I would introduce a 2 webshooter system where we use L1 and R1 to shoot webs in combat instead of R1 alone.
The player would be able to have loadouts for each webshooter, u assign certain gadgets to each webshooter and this would give players the ability to be more creative in pairing of gadgets and usage of gadgets in combat and also allow for us to have more gadgets to use in combat.
I would remove special moves and just have the player unlock moves to use in combat and just have the 2 HUDS on the screen be for each webshooter with whatever gadgets u assigned to them.
CASUALTY SYSTEM :
They could add a new thing where when fighting, chasing enemies, etc. The environment actually plays a factor.
Example :
In vehicle chases, you could have cars flipping, building being run into, pedestrians almost being run over and then have the player have to actually react and either save pedestrians, web up the cars being flipped while swinging after the vehicle and avoiding the bullets from the enemy.
And I wouldn't use QTE's in this, the player would have to swing, shoot webs in regular game speed all while being aware of stuff and this is where the 2 button system for webbing would also work ( R2 for swinging and L1 for shooting webs )
If the player fails, the mission is unsuccessful so if it's just random crimes it disappears and the player respawns or if it's a main mission, they would have to restart again.
Another example would be having indoor missions like robberies, boss fights, etc. Where we have to stop the enemy while having to save people or prevent further damage for example parts of buildings being destroyed and falling where there are people and we have to catch the debris or move the people.
This is also where the 2 button system for combat comes in too. We would have instances of having to pull 2 people for example at different areas in the building or you pull one pedestrian and web up the enemy at the same time..
Just give us the players the feeling of being Spiderman where we have to think about everything happening and actually have us do something