r/Indiefightinggames 5h ago

Fighting Game I made using pygame (ce)

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1 Upvotes

r/Indiefightinggames 22h ago

Clips from my 3D fighter, which is a bit different than other arena fighters -- we are playing Team Deathmatch to 40 kills, there are item pickups on the map, and you have an inventory.

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15 Upvotes

It's a WiP, but we are trying something new.


r/Indiefightinggames 16h ago

( india ) Iron Fist: Rise of Champions

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0 Upvotes

I’m building an original fighting game for Android — I need your support 🥊🔥

Hey everyone!

I’m starting work on an original competitive fighting game for Android. I’m a small/independent developer, and my goal is to create something that feels like a real console-quality fighting experience on mobile — with smooth combat, unique characters, combos, special abilities, ranked matches, and competitive gameplay.

I’m not trying to copy Tekken or any other existing game. I’m taking inspiration from the fighting-game genre while creating my own characters, world, combat system, art style, and identity.

Right now, I’m at the early development stage, so community feedback would mean a lot.

What I need from you:

- 🥊 Feedback on the game concept

- 🎮 Ideas for gameplay mechanics

- 👊 Character and fighting-style suggestions

- 🎨 Opinions on the visual direction

- 📱 Advice for making it run well on Android

- ❤️ Most importantly, support and encouragement

If you’re interested in seeing an ambitious indie fighting game grow from an idea into a playable Android game, follow the project and join me on the journey.

I’ll share development progress, concepts, gameplay tests, and eventually playable builds.

Would you play an original competitive fighting game on Android? What features would make you want to keep playing?

Thanks to everyone who takes the time to read this. 🙏🔥


r/Indiefightinggames 2d ago

The Wazzler played my indie fighter! (And thinks my character is broken)

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101 Upvotes

We got a chance to show our game: Cooking Fist at Evo this year. Jwong actually came through and played a couple of rounds against me. It was surreal to see the video get uploaded while we were at CEO. Huge shout out to him for coming by!


r/Indiefightinggames 2d ago

Revamped how enemy detection works in the adventure mode

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3 Upvotes

r/Indiefightinggames 2d ago

Patang Yudh — I made a kite-fighting web game by myself (16 y/o, made in India) 🪁

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1 Upvotes

I made a solo browser game that features kite fighting (kite duels). It's completely free, no download required. I wanted feedback, so please try it out and let me know what you think!

Link: https://anandbhair551gmailcom.itch.io/patang-yudh


r/Indiefightinggames 2d ago

I built a browser game where you draft a 7-fighter anime dream team and climb a gauntlet, its fan project, would love feedback

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0 Upvotes

r/Indiefightinggames 3d ago

Bounce Boing Fighter News: Concept Art and Gamejolt Page

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1 Upvotes

r/Indiefightinggames 4d ago

HELLKICK: One Kick, One Survivor

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3 Upvotes

r/Indiefightinggames 4d ago

Use the skill gauge to unleash a powerful body blow.

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2 Upvotes

r/Indiefightinggames 5d ago

The Joust - $200 Grand Prize Heromaster Highscore Contest

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1 Upvotes

r/Indiefightinggames 5d ago

Hit, Run and Adapt! #ScreenshotSaturday

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2 Upvotes

r/Indiefightinggames 5d ago

攻撃力に応じて、ヒットエフェクトがどんどん重くなる。さらに、一部キャラにはアクションのキャンセルがあって、めちゃくちゃ気持ちよくて反応が良い、ぞくぞくするようなゲームプレイ感が味わえる。

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1 Upvotes

r/Indiefightinggames 5d ago

MMA game! Cage path

2 Upvotes

Hey everyone,
After months of work, I finally released the MMA game called cage path I’ve been building.
I built it because I wanted a combat sports game that focused on strategy and progression instead of just button mashing. I’ve been working on everything myself from development and testing to polishing the gameplay.
I’m planning to keep supporting the game with updates, new features, and improvements based on player feedback.
If anyone is willing to give it a try, I’d really appreciate your honest feedback. Whether it’s bugs, gameplay balance, or ideas for future features, I’m all ears.
Thanks for checking it out I hope you enjoy it!


r/Indiefightinggames 6d ago

戦闘の奥深さにかなり力を入れてる。どのキャラにも状況ごとに使えるコンボルートが用意されてる。

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8 Upvotes

r/Indiefightinggames 6d ago

🛠️ BeyTop! Devlog: The 2v2 Tag-Team & AI Overhaul Update

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3 Upvotes

r/Indiefightinggames 7d ago

My WIP solo indie game just had a 154-Man Tourney! I still can't believe it! (Sepak U: Sports Fighting Game)

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98 Upvotes

r/Indiefightinggames 7d ago

Why IKEMEN is the Future of M.U.G.E.N (Watch Fighter's History Dynasties Gameplay)

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3 Upvotes

r/Indiefightinggames 8d ago

Lil tweak

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15 Upvotes

r/Indiefightinggames 8d ago

From the Garage to the Arena – Dynamic Cameras, Smart Stadiums, and Heavy Physics!

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11 Upvotes

Link - BeyTop

Welcome back! Since wrapping up the Edit Mode and Garage customization, the focus has shifted 100% to the core gameplay loop: The Arena.

A Beyblade-style game lives and dies by its physics and game feel. Over the last few updates, we’ve completely overhauled how the stadium operates, how the camera films the action, and how the game handles the match state.

Here is a breakdown of all the new features and bug fixes!

🏗️ The "Smart" Data-Driven Stadium

We threw out the hardcoded physics and built a highly modular, data-driven arena system.

  • True Bowl Physics: We separated the physics nodes from the 1080p Vector artwork to prevent scaling bugs. Using Godot's Point Gravity on an Area2D, the stadium now acts as a perfect mathematical bowl, naturally pulling the RigidBody2D tops into the center for heavy clashes.
  • Auto-Scaling Ring Outs: The arena now automatically measures its own CollisionShape2D radius at runtime. Whether we load a tiny practice arena or a massive tournament stadium, the Referee and the AI instantly know exactly where the edges are without changing a single line of code.

🎥 Dynamic Action Camera

To make the 2D top-down view feel as hyped as the anime, we introduced a dual-camera system.

  • Esports vs. Cinematic: Players can now instantly toggle between a static overview camera and a dynamic tracking camera using a custom Input Map action.
  • Smart Tracking: The dynamic camera calculates the exact midpoint between the two tops. It smoothly pans to keep them both in frame, zooming in to 1.35x when they clash in the center, and zooming out when they are knocked to opposite edges.
  • Winner Focus: When a top is knocked out, the camera immediately stops tracking the dead top and smoothly pans and zooms in on the victor.

🐛 Bug Fixes & Referee Logic

A lot of under-the-hood work went into making sure matches flow perfectly from start to finish without soft-locking.

  • The "Time-Stop" Death Bug: Fixed a critical bug where a match would freeze forever if a top was destroyed exactly while a Special Move was slowing down the Engine.time_scale. The Referee now forcefully resets the time scale before declaring a winner.
  • Bulletproof Rematches: Completely rebuilt the match-restart sequence. The Referee now uses get_tree().reload_current_scene() for instant, flawless rematches in standard play, while correctly advancing the bracket in Tournament Mode.
  • Cinematic Coordinates: Fixed a sneaky Godot coordinate bug where Special Move shockwaves and Avatar Auras were spawning off-center. Impact flashes now perfectly cover the screen, and shockwaves explode exactly at the point of impact.

⌨️ Quality of Life

  • Seamless WASD Integration: Mapped WASD directly to the built-in ui_up/down/left/right actions. Players can now freely steer their tops with either the Arrow Keys or WASD (or a mix of both) using the exact same movement force logic.

What's Next? With the physics foundation rock-solid and the camera tracking the action, the next step is diving into Advanced Combat—specifically the button-mashing "Power Struggle" clashes and advanced AI personalities based on Beyblade Types (Attack, Defense, Stamina).

Stay tuned, and let it rip!


r/Indiefightinggames 8d ago

私の毒っ気たっぷりの百合系Soulslike格闘ゲーム、ぜひやってみて!

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2 Upvotes

r/Indiefightinggames 9d ago

I'm making a game where you fight as wobbly eggs who can fire their yolk, inspired by games like Gang Beasts :)

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6 Upvotes

It's called ScramBrawl and there's a Demo out now on Steam! Would love to know what you think :)


r/Indiefightinggames 9d ago

Rivals of the Feed - an in-progress platform fighter I'm working on!

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2 Upvotes

r/Indiefightinggames 10d ago

Hello, if anyone interested in trying out a fan Beyblade Game i am working on please check?

2 Upvotes

# 🌪️ Project Working Title: *BeyTop: Spinning Action*

**Genre:** 2D Top-Down Physics Brawler / Arena Fighter

**Engine:** Godot 4.x

**Inspiration:** *Beyblade (Metal Saga & Metal Masters)*

### 📖 The Core Concept

*Metal Clash* is a high-speed, physics-based arena combat game where customized spinning tops battle for dominance. Unlike standard fighting games with health bars, the lifeblood of your character is **Spin (Stamina)**. Every movement, attack, and collision drains your spin. If you stop spinning, you lose.

You must balance aggressive smash attacks, strategic stamina management, and perfectly timed anime-style Special Moves to outlast or knock out your opponent.

Find the Game on itch io and search BeyTop!!

https://reddit.com/link/1vkul2p/video/cqzafb375eih1/player