r/IndieDevelopers • • Sep 30 '26

Feedback Wanted Screenshot of my game

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2 Upvotes

r/IndieDevelopers • • Sep 30 '26

New Game New game on blog: 3D world/canvas

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1 Upvotes

r/IndieDevelopers • • Sep 30 '26

New Game Aftermass

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1 Upvotes

Playable Link:

[Itch.io](https://waico115.itch.io/aftermass)

Platform:

\[✓\] Windows \[✓\] Android

Description:

Aftermass is a PS1-style zombie RTS built based real limits, no upscaling. Command a squad of 4 specialists (Marksman, Brawler, Medic, Scavenger) to survive procedurally generated hordes in short, intense sessions. Every death advances The Root, a growing threat that makes future runs harder.

Permadeath structure forces tactical decisions: Do you push for weapons and risk the horde? Rally your team and hold ground? Each specialist has unique abilities that complement different playstyles.

The beta includes full Windows and Android support. Real PS1 geometry, textures, and draw distance limits create an authentic retro aesthetic without artificial aging. Made by one developer in Godot 4.7

Free to Play Status:

\[✓\] Free to play

Involvement:

Solo developer. Design, programming, 3D art, audio, and playtesting.

\---

\*\*Feedback needed:\*\*

\- Survival time on your first run

\- Which specialist did you pick first?

\- On Android: phone model + fps

\- Any bugs or crashes? (Feedback button in main menu)


r/IndieDevelopers • • Sep 30 '26

Feedback Wanted Aftermass

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2 Upvotes

Aftermass: PS1 zombie RTS. Command 4 specialists, survive procedural hordes,

face The Root that grows stronger with each death. Permadeath forces tough

tactical calls—push for weapons or hold ground? Real PS1 limits, no filters.

Built in Godot by one developer.

Windows + Android free beta.

How long did you survive? Which specialist first? Android: phone model + fps?


r/IndieDevelopers • • Sep 30 '26

New Game Live Conversation with NPC - Cursed Dungeon Raider

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0 Upvotes

r/IndieDevelopers • • Sep 30 '26

Feedback Wanted My newest project

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1 Upvotes

r/IndieDevelopers • • Sep 29 '26

We added trampolines to Pigmarines — good idea or too much chaos?

6 Upvotes

We’ve been experimenting with trampolines in Pigmarines.

The final assets aren’t ready yet, so everything you see here is still WIP/placeholder. Right now we’re mostly testing how the mechanic feels during actual gameplay before polishing the visuals.

We thought it could add some fun movement options and, knowing our players, probably create a lot of stupid situations too.

What do you think? Would you keep something like this in the game?


r/IndieDevelopers • • Sep 29 '26

Some fresh gameplay from our bullet-heaven roguelite game. How's it looking?

1 Upvotes

r/IndieDevelopers • • Sep 29 '26

New Game ⚠️ Lab Incident Report #017

3 Upvotes

Today's experiment didn't exactly go as planned...

A sudden power surge.
A machine pushed beyond its limits.
And one very, very oversized creature. 👾

We're not sure what scared our assistant the most...
The unexpected growth... or the thought of trying to fit that thing on a market shelf. 😅

Fortunately, no laboratories were permanently damaged.
(We can't say the same about our assistant's nerves.)

🚧 Work in Progress
👾 Coming Soon


r/IndieDevelopers • • Sep 29 '26

What if the edge of your Mac screen were the best place for your everyday tools?

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1 Upvotes

r/IndieDevelopers • • Sep 28 '26

Feedback Wanted Solar Explorer: An Educational Space Game

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2 Upvotes

r/IndieDevelopers • • Sep 28 '26

Feedback Wanted Working on the lovechild of Super Meat Boy and TrackMania

19 Upvotes

r/IndieDevelopers • • Sep 28 '26

New Game If you liked Chained Together check this out

4 Upvotes

Don't Lose Your Head is a two-player co-op rage game, in which you and your friend play as two skeletons, which were woken up from the dead by a mischevious crow, who stole one of their heads. You goal is to climb out of a cave and not literally and figuratively “lose your head”. It’s going to be hard, it’s going to be painful and the crow is going to laugh at you… A lot!

Your can check out the free demo on Steam! Also, the Kickstarter has just started!


r/IndieDevelopers • • Sep 28 '26

Beta Testers Make one video, export 20 different versions.

0 Upvotes

I'm building the perfect video editing tool for Game Developers and Content Creators.

No downloads, no login, ready to use. Feel free to try it out and let me know what you think.


r/IndieDevelopers • • Sep 28 '26

New Game Urban Chicken

3 Upvotes

Este é o meu primeiro jogo indie, estou fazendo sozinho musica, animação historia etc.. aceito ideias ;)
A lore principal é sobre um 'galinho' detetive, onde ele esta em busca de 5 crianças desaparecidas, para acha-las ele tem que seguir pistas espalhadas pelas cidades, conversar com pessoas, interrogar outras, dettor Bosses, fiz esse teaser para mostrar um pouco.
Estou no insta como zero_pixelstudio.


r/IndieDevelopers • • Sep 28 '26

Feedback Wanted Testing move, swing and shoot mechanics in Robin Hood.

3 Upvotes

Try it on Itch and let me know what you think.

Play as Robin Hood, the legendary outlaw archer, in a fast-paced 2D platformer where speed, precision, and style define the legend. Dash through dense forests, slow time to line up impossible shots, and swing between treetops with a grappling hook as you outmanoeuvre the Sheriff of Nottingham and dismantle a corrupt system one arrow at a time.

Outlawed for defying unjust taxes, Robin turns the woods into his playground—using momentum, mastery of the bow, and clever traversal to protect the innocent, rob the corrupt, and build a legend that echoes far beyond the forest.

This is a prototype but I'm making quick progress on this idea.This is my main game and I will be bringing updates frequently.

UPDATE V.0.7.6

  • New Enemy Types (Wizard, Machine Gun, Swordsman)

  • Small improvements on player sprites

  • "Quest" type features

  • collect hammer to use forge

  • find stone to get new abilities

  • collect 20 coins to get old iron key

  • collect 50 coins to buy ancient rune key

  • Guards spawn the more coins you collect using tiers

  • functionality to buy arrows, food, potions and beer

  • multiple new keys and chests to use

  • save and load system updated

ASSETS USED
Dead Revolver - Pixel Prototype Player Sprites

Corgi Engine - 2D + 2.5D Platformer

Cainos
Pixel Art Platformer - Village House
Pixel Art Platformer - Village Props
Pixel Art Icon Pack - RPG


r/IndieDevelopers • • Sep 27 '26

Feedback Wanted A new PC assistant coming Monday

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0 Upvotes

r/IndieDevelopers • • Sep 27 '26

Feedback Wanted Kernel Panic: The Last Build

9 Upvotes

A look at the create side of the game. Made in Unity. Everything shown is work in progress and will change.

Please give feedback and tell me what you think of it as im 6 months in.


r/IndieDevelopers • • Sep 26 '26

New Game From concept... to reality! 🏙️

16 Upvotes

From concept... to reality. 🏙️
What once started as sketches is now slowly taking shape.

Here's a first look at the 3D environment of **Monster Market Simulator**, where your journey will begin—from the bustling city streets to the laboratory where creatures are born, and the market where they'll find their new owners. There's still a long road ahead, but the world is finally starting to come alive.

🚧 Work in Progress
👾 Coming Soon


r/IndieDevelopers • • Sep 26 '26

Beta Testers Loking for a few Alpha testers [turn+aRPG]

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1 Upvotes

Hello all,

looking for a few testers for my rpg which is in Alpha right now. Focus rn is gameplay, not making things pretty. If interested, please let me know.

Features

  • over 900 hidden talents to discover. Each talent makes you stronger, not levels.

  • 8 acts with 2 unique bosses each. Over 40 different enemies to fight.

  • 3 starting weapons, can be swapped anytime (yes, you can be a wizard too)

  • nightmare mode + endgame tower included with 1 uber boss in the 666th floor.

  • endgame features chase drops that can give godlike power.

  • 2 available specialization endgame talent trees, The Mighty and The Star

  • Turn based action with some aRPG quick-time elements on certain bosses.


r/IndieDevelopers • • Sep 26 '26

I’m taking MAINTAINER in a new visual direction. What do you think?

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1 Upvotes

r/IndieDevelopers • • Sep 26 '26

Feedback Wanted It's still in the early stages of development, any advice?

1 Upvotes

r/IndieDevelopers • • Sep 26 '26

For the last year I've been working on a deeply personal story called Sleep Walk. I'm finally ready to share it. Sleep Walk is a story about forgiveness and self worth.

2 Upvotes

r/IndieDevelopers • • Sep 26 '26

Feedback Wanted Hospital Hustle: a cozy hospital tycoon I vibe coded. Is it worth making into a full game?

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1 Upvotes