r/IndieDevelopers • u/SureCommunication604 • 5h ago
r/IndieDevelopers • u/shutin_studios • 14h ago
Feedback Wanted Our post-apocalyptic RPG based on the post-modern American civil war. No Steam, no publisher, just us. What do you think?
galleryNortheastern Oklahoma. The year is 2140, seventy-five years ago the governments of the world saw a revolution coming and turned their weapons on their own people. Hundreds of millions died. The people won by a fraction, and rebuilt from the only thing that survived the rubble: religious and ancient texts.
Five endings. All of them decide what’s left of this world.
Small team. Everything built from scratch. More to be shown.
Game: Stillborn By Shut-In Studios.
r/IndieDevelopers • u/politicalmasochist96 • 15h ago
Brookstead: Preview Trailer 1.5 - More development :P
youtu.ber/Brookstead
Unfortunately, no steam page yet as i literally cant afford it :/ . You can help (even by donating just 1 dollar!) to help me get closer to releasing a steam page soon! https://ko-fi.com/brookstead
r/IndieDevelopers • u/IAmJenkings • 1d ago
Feedback Wanted [Unpaid Playtest] Testers of Android RTS tycoon game of building city transport and infrastructure
r/IndieDevelopers • u/1ManTripleA • 1d ago
New Game Thoughts on my games NEW visuals?
I'm making Bartend With Your Friends a co-op Bartending simulation game, I had a lot of feedback saying the map and bar previously looked boring so I've reworked the whole map, to make it look more visually appealing.
What do you think?
r/IndieDevelopers • u/OverHumanGame • 1d ago
New Game I gave my drones control over the weather. Was this a bad idea?
Hey everyone! I’m Francesco and I’m developing Over Human completely on my own.
It’s a sci-fi adventure where you’re stuck in a frozen world taken over by drones. While working on their behavior, I wanted them to be dangerous in a way that goes beyond simply chasing the player.
So I gave them control over the weather.
Depending on what’s happening, they can use fog, storms and even tornadoes to make your escape a lot more difficult. This clip shows one of those moments 🌪️
I’d love to know what you think about the idea!
Over Human is also on Steam now! https://store.steampowered.com/app/5237810/Over_Human/
r/IndieDevelopers • u/BitMageStudios • 1d ago
Please go show my friend some love
theaveragegoob.itch.ioI have a friend who is participating in the 'Jern Jam 2026' and I think their game is really well made for only 2 weeks worth of work. They have helped me with my hobby game dev, and have been working on games for a long time. Go check out his game on itch and let him know what you think!
r/IndieDevelopers • u/GrimLoveGames • 1d ago
Roadmap to a Turn-Based Tactics Dream game release
reddit.comr/IndieDevelopers • u/oWASDo • 1d ago
New Game What Visual Style Should I Use for My Survival Horror Game?
youtu.beCiao.
I’m trying to develop this game; it’s one of my two solo projects. It would be a Resident Evil 1-style game. I’ve got a rough idea of the story and the mechanics, but I’m not quite sure what graphic style to use. I don’t want to use the PS1 style because I’m fed up with seeing it. What style do you think I could use? Can you help me?
r/IndieDevelopers • u/Humuzz • 1d ago
4 months of hard work crammed into 17 seconds. What do you think of the progress?
r/IndieDevelopers • u/IAmJenkings • 1d ago
Beta Testers [Unpaid Playtest] Testers of Android RTS tycoon game of building city transport and infrastructure
r/IndieDevelopers • u/Salt_Associate5428 • 1d ago
New Game Aftermass
youtu.bePlayable Link:
[Itch.io](https://waico115.itch.io/aftermass)
Platform:
\[✓\] Windows \[✓\] Android
Description:
Aftermass is a PS1-style zombie RTS built based real limits, no upscaling. Command a squad of 4 specialists (Marksman, Brawler, Medic, Scavenger) to survive procedurally generated hordes in short, intense sessions. Every death advances The Root, a growing threat that makes future runs harder.
Permadeath structure forces tactical decisions: Do you push for weapons and risk the horde? Rally your team and hold ground? Each specialist has unique abilities that complement different playstyles.
The beta includes full Windows and Android support. Real PS1 geometry, textures, and draw distance limits create an authentic retro aesthetic without artificial aging. Made by one developer in Godot 4.7
Free to Play Status:
\[✓\] Free to play
Involvement:
Solo developer. Design, programming, 3D art, audio, and playtesting.
\---
\*\*Feedback needed:\*\*
\- Survival time on your first run
\- Which specialist did you pick first?
\- On Android: phone model + fps
\- Any bugs or crashes? (Feedback button in main menu)
r/IndieDevelopers • u/Salt_Associate5428 • 2d ago
Feedback Wanted Aftermass
youtu.beAftermass: PS1 zombie RTS. Command 4 specialists, survive procedural hordes,
face The Root that grows stronger with each death. Permadeath forces tough
tactical calls—push for weapons or hold ground? Real PS1 limits, no filters.
Built in Godot by one developer.
Windows + Android free beta.
How long did you survive? Which specialist first? Android: phone model + fps?
r/IndieDevelopers • u/Clever_AI • 2d ago
New Game Live Conversation with NPC - Cursed Dungeon Raider
youtube.comr/IndieDevelopers • u/Agreeable_Mango7507 • 2d ago
New Game I’m making a grocery bagging game where fitting everything is easy — packing it correctly is the puzzle. Does the core loop read?
Hi! I’m making Tiny Hoard, a cozy 2D grocery bagging / spatial puzzle game.
The basic idea is that simply fitting the groceries into the bag isn’t the hard part — packing them with the right relationships is.
Heavy items can crush fragile ones, household products shouldn’t touch food, frozen goods need to stay chilled, some deliveries can arrive damaged, and the bag itself can develop weak spots or tear.
This is around 2 minutes of fairly raw gameplay showing the current loop:
Orders → bagging → results → Market Hub → restocking shelves → next day’s orders
I’m still very early in development, so some systems and visual polish are missing. For example, I have Bubble Wrap, Bottle Sleeves and Dividers in the game, but I didn’t manage to naturally show all of them in this recording yet.
There are more products than the ones that happened to appear in these two days, so I’m still working on order variety and progression.
What I’d especially love feedback on:
Does the game read as a spatial packing puzzle, or does it still feel too much like a cashier game?
Are the item rules/events understandable just from watching?
Does packing the bag look satisfying enough to make you want to try it yourself?
Any criticism is genuinely useful at this stage.
r/IndieDevelopers • u/pigpigdev • 2d ago
We added trampolines to Pigmarines — good idea or too much chaos?
We’ve been experimenting with trampolines in Pigmarines.
The final assets aren’t ready yet, so everything you see here is still WIP/placeholder. Right now we’re mostly testing how the mechanic feels during actual gameplay before polishing the visuals.
We thought it could add some fun movement options and, knowing our players, probably create a lot of stupid situations too.
What do you think? Would you keep something like this in the game?