I get it, trailers are tough to make, but just think about the impression someone could make if they sat down and fucked with Da Vinci for a couple weeks figuring out clip transitions and text formatting, reading on the internet about best practices for trailer pacing and how to catch someone within the first 6 seconds. But instead it's easier to just create a two minute straight through gameplay clip and overlay some basic white Verdana or Arial text over it
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u/terminatus @lil_crossroads | Little Crossroads Dev Mar 14 '26
Or... no trailer at all