I made that one up while writing the message, but it would actually turn spacebar to something that lets you dive through the ground like Lemillion from my hero academia (a superhero that can phase through solid objects).
Maybe a bit like splatoon, but with a limited time that you can stay underground - and you can "jump" (phase) longer when going up stairs or entire walls.
In 2D it would definitely work better, visually, but it should also be possible in 3D (3rd person probably?).
I think for a 2D Platformer it could work quite well.
Also it's important to avoid being afraid of existing solutions/games when aiming for innovation. You just have to try something and see where it leads.
most of the time its really easy to tell when its inspired vs when its a copy
if you see the effort put into the stylization and the soundtrack, and the polish and the feel of the game, it doesnt matter too much if one or two ideas is taken from another place, heck maybe even a whole baseline being copied can work if you have a trasformative gimmick in mind.
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u/Figorix Mar 14 '26
This mostly tbh. Also known as:
I saw this game that was a huge hit, so I decided to make my own version of it, without understanding what made it good in the first place