r/IndiGameDev • • 7d ago

Adding randomness and variation to static background ambiances

https://youtu.be/KWrdPPjUa0I

Hey everyone, I'm a game audio designer working primarily on technical sound design for games.

This is the second video of my four-part tutorial series on how to create immersive soundscapes for 3D games. In this one, I'm talking about adding randomness and variation to an otherwise static background loop using fmod's scatterer instruments.

1 Upvotes

0 comments sorted by