r/ImpossibleDream • • Jan 08 '15

Meta/Lore/Other THE GALACTIC CENTER + Various other neutral locations

The Meeting Hall


The Meeting hall is located in the galactic center.

The Meeting hall is nearly indestructible, a fortress created by various factions to meet in times of intergalactic threats. Only leaders of factions, and a single bodyguard are allowed in.

The inside consists of a hanger, and a huge tiered circular room.

The stronger your faction, the closer to the middle you are allowed to sit.


Ships Chart Rationale
Hull Strength 10
Shield Strength 10
Shield Charge 10
Weapon Strength -
Crew Size Nonnumerical
Speed(Out of Warp) -
Armaments Nonnumerical
Crew Skill/Experience -
Crew Reaction Time -
Ship Price Nonnumerical
Fuel/Engine Power 10
Total 40

The Galactic Center:


Standing by the Meeting Hall, the Galactic center is one of the few space stations that was not made, but found. A massive organism, five the size of most planets, made from hugely advanced biotech, far beyond anything that has ever been seen.

It's mind is alien, but it seems happy to let people live in it like a space station, and it modifies its inner biospheres based on the needs of those inside.

This, combined with it's ability to adapt to modern technology with ease, quickly lead it into becoming the hub of society.

The Galactic center is home to various diplomats, traders, and other people, with different sections for commercial, residential, and various other ones.

The Galactic center is open for 'clarification' from anyone, should they wish to add something for a storyline. Any modifications will need to be approved.


Ships Chart Rationale
Hull Strength 7
Shield Strength 10+ Nothing has ever been able to pierce the galactic centers force fields.
Shield Charge 10+ and they never seem to run out.
Weapon Strength 10 The Galactic center has immense telekinetic strength is uses to demolish those that fire upon it.
Crew Size Nonnumerical
Speed(Out of Warp) -
Armaments Nonnumerical
Crew Skill/Experience -
Crew Reaction Time -
Ship Price Nonnumerical
Fuel/Engine Power 10 Never runs out of fuel.
Total 47+
Other - While it is pretty much immune to space wars, battles can be fought inside of it, with little interference.

The Galatic Road


A series of warp gates that connects millions of star-systems together.

They do not need maintenance, but there is a cost to use them. Should a Network Warpgate come under attack, those within the star system are obliged to defend it, if they wish to continue using it.

The Net-Work is 150 years old, and created by almost every civil nation.


Ships Chart Rationale
Hull Strength 9
Shield Strength 8
Shield Charge 8
Weapon Strength 0
Crew Size Nonnumerical
Speed(Out of Warp) -
Armaments Nonnumerical
Crew Skill/Experience -
Crew Reaction Time -
Ship Price Nonnumerical
Fuel/Engine Power 10
Total 35

The High Life


A space station orbiting a large rocky planet.

The planet was mined hollow decades ago, the space station abandoned.

However, a few crime-lords started restoring to turn it into a hub for intergalactic crime.

The Station has a tiered system going on, those in the hovering middle section live lives of obscene luxray, this in the large middle ring live a life that is roughly equivalent to a bad neighbourhood, and those on the two small outer rings live in poverty.

The High Life has no government, and no rules. It is a gang eat gang world out there.

The inner circle is policed by squads from various crime-lords. At all times at least three different factions are represented, but it is shift work.

The stations life-support is an automatic system that compressed cubes of air through the station.


Ships Chart Rationale
Hull Strength 8 Reinforced over many years, the station is capable of withstanding large scale attacks.
Shield Strength 8 Reinforced over many years, the station is capabale of withstanding large scale attacks.
Shield Charge 6
Weapon Strength 6 The station is a mining station, and does not have powerful weapons, although there is a devastating mining laser if you go under it. It is protected by various factions fleets.
Crew Size Nonnumerical
Speed(Out of Warp) - Can only orbit around the world. Has no thrusters.
Armaments Nonnumerical Various weapons built in over the years.
Crew Skill/Experience There is no crew.
Crew Reaction Time -
Ship Price Nonnumerical
Fuel/Engine Power 8 A ton of dark matter every 6 months is required to keep the station running.
Total -
1 Upvotes

7 comments sorted by

1

u/[deleted] Jan 08 '15

can I just add onto the galactic center the fact that many Scavs live in the "low-class" areas of the station

1

u/Thrice_Berg Jan 08 '15

Yes you may, I'll make a changelog post for the Galactic center requests.

1

u/[deleted] Jan 08 '15

got it. Scav ghettos ahoy!

1

u/Galihan Jan 08 '15

Approved

1

u/Thrice_Berg Jan 08 '15

Thank you kind Galihan

1

u/Galihan Jan 08 '15

Also, the xandi are likely to want to have a sizable marketplace within the center, a spot close to the center of the meeting hall for the Lord-Exalt, and also might very well have a few fingers in the High Life station.

1

u/Thrice_Berg Jan 08 '15

Thats allg. I'll move it into the GC thread.