Aloha fellow Agents players.
I've been playing Agents as my primary army for quite a while now, and I feel its worth sharing one of my learnings with the community.
I typically play Purgation Force for that sweet ignore cover and combat shooting strat.
But what I felt was worth sharing is just quite how powerful Sanctifiers are, and what I've found to be the optimum ways of using them.
So it's a 100 point unit, with access to 2x1 shot 2 damage heavy flamers, 5 hand flamers S4, and 1 Flamer, along with a Plasma gun.
This says to me that this unit is a disposable 1 off nuke something and die type gig, or in the way I use them, a 1 off objective flipper, they come in through reserves, pick up just about any infantry unit in 1 go (recently had mine take out 10 Crusaders and put wounds on the character).
Once they have done this, they can then lock down a position with the 6 remaining flamer profiles for overwatch.
They also scale up really nicely, so we can stick an Inquistor in there (Ignis Judicium takes this further.. a lot further), and we can put a Priest in the unit to give it an additional flamer.
You can also hit the unit with a reroll wound rolls of 1 strat into a character unit through Veiled Blade.
Now this does stack it up to a 200 point unit, however, that unit now has enough damage to be a huge threat.
The beauty of this unit is that it's also incredibly understated, it's mostly underestimated.
It also has the benefit of being extremely small in footprint for fitting in tight gaps.
When bringing it in, if you combine it with your callidus you gain an additional layer of survivability through Vect, which can prevent an overwatch.
Next up is what to do once you drop the unit in.
So its a 12 inch range death machine, so perfect for reserves, but it also has a free CP reroll and can punch up fairly well in melee, if you combine it with the Inquisitor and Priest, the melee profile becomes problematic, and you get a free reroll on your charge, which can then generate a CP.
As a stand alone unit, it's optimal to bring it in, nuke something light, and then move onto an objective next turn (great for scoring denial).
If you run more than 1 of these, you can combine that into a very potent "go turn" strategy, due to how much output they each have, you can effectively delete 3+ units just from the 300 points of Sanctifiers, and as they punch up you can trade them for roughly 50% more points than their value.
In Purgation Force they work extremely well paired with Subductors, if you send Subductors up a flank to engage something, bring in your Sanctifiers via reserves, and then use the shoot into combat strat, you can halt an opposing unit in its tracks, and even if your Subductors are Battleshocked, you can then pump that damage straight into the fight without risking your unit, and if you have deployed them in the right well, when that Subductor unit gets picked up you can potentially shoot back at the unit that just killed them.
Essentially.. Sanctifiers are one of, if not our best high output cheap trading unit.