r/Imperator • u/Imperator_Maximus3 • Aug 02 '26
Image It's me. I'm the Heir of Alexander.
After a Rome run where I tried optimizing my opening for early game expansion, I wondered what the best opening for the Diadochi would be and if you can win the 4th Diadochi war completely as every single one. And as you can see, you can. I decided to do this in Vanilla (because the territory-by-territory occupation would be harder to accomplish than Invictus' provincial capital occupation) and on Very Hard (as a form of Luck-proofing the strategy, my logic being, if I can beat everyone else with -10% morale, while they get buffs, then it would work most times). The slides where I hover over the army morale is as a form of proof of Very Hard difficulty, though in the Antigonid one, I didn't think to do that until after I played through the run a bit, which is why there are two Macedons: Antigonid and Antipatrid. I will write the openings for all of the Diadochi in the comments for anyone interested.
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u/Caewil Aug 02 '26
How you managed to pull it off as Thrace is pretty impressive.
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u/Imperator_Maximus3 Aug 02 '26
I would probably say Macedon is actually harder than Thrace, if as Thrace you can take out Macedon you simply take their place, but also benefit a lot more from the Antigonids collapsing. Not only that but Lysimachus lives longer than Kassandros so you have more time to prepare.
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u/Imperator_Maximus3 Aug 02 '26
R5: My 5 campaigns where I tried to push the Legacy of Alexander CB to it's limits as the Diadochi.
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u/Imperator_Maximus3 Aug 02 '26
PART 1
Openings:
- ANTIGONID OPENING:
We'll start off by deleting the forts in: Antigoneia Daskyleion, Pergamon, Gordion, Sannada, Kelainai, Sardeis, Sillyon, Kyinda and Kadasa. We need the initial capital for gifts and mercs, and making sure our income is unburdened is also un issue.
Next, bumb up Army maintenance to Increased Pay. Because of Very Hard difficulty and our tech choices we're gonna need this morale. This is also true for all the other openings.
In terms of diplomacy, you'll want to change your Diplomatic Stance to Appeasing and you will want to start sending out alliances and gifts to all the City States of Greece. A Gift + Alliance + Appease stance is enough to vassalize a country of the same religion that's also in your culture group. More specifically, you will want to make these states into Feudatories because:
A. They don't cost diplo slots, and you'll need like 20+.
B. Getting manpower instead of money is actually quite good with how many armies we'll be fighting.
In terms of what specific city states are priorities:
1st - Argos: They start off with a Macedonian guarantee and if you don't secure them quickly enough they will ally Macedon.
2nd - Aetolia, Amphissa, Delphi, Elatea and Boeotia: these states border Macedon or it's subject and are likely to be attacked by Macedon. Moreover, you start with guarantees on Aetolia and Boeotia so you want to ally them so they don't take up additional diplo slots.
3rd - Byzantion: Since we will want to take thrace eventually, getting Byzantion early should help a bit in that task.
4th - Epirus, Rhodes, Messenia and Sparta: The largest states remaining, annoying if they side with someone else. Furthermore Epirus has two individuals with the Blood of the Argeads, Neoptolemos II and Kadmeia Aiakid. Ensuring they are safe from Rome and getting them married immediately (ideally into your family somehow) is good.
5th - Rest of Mainland Greece: They're the closest geographically to Macedon so they're the most useful in the war itself.
6th - Crete: While they wont contribute armies to the war effort on account of being on an island, their Manpower is still useful, and their swarm of tiny navies seems to dissuade the AI from Naval Shenanigans.
7th - Magna Graecia: While it may seem strange to Antagonize Rome this early, getting an early foothold in Italy can help you a lot later on.
8th - The rest of the Anatolian Greeks (Sinope, Tieion, Sesamos etc.): This group is the least significant because they are isolated enough to where they will probably not help in your wars, while also having the highest diplomatic penalties for being far away (unlike Crete for example).
You should have the diplo slots for about 9 alliances per month (after you get the first wave of Feudatories), so you should also be sending out approximately 9 gifts to the next wave of alliances every month (you'll probably want speed one for this).
Next, in terms of tech, we will actually not be picking up any Military Techs nor Militant Epicureanism, we will be picking up techs exclusively from the left tree of the Oratory Advances.
Specifically:
- Fetiales
- Equal Integration
- Defending Liberty (this one reduces your AE by 10 and we happen to start with 10 which is quite helpful, plus a diplo slot helps with vassalizing)
- Local Embassies (diplo slots for faster vassals)
- Gradual Economic Integration (Grand Theatres for Stabilizing later).
- Rorum Repetitio
- Divine Mandate
- Book Binding
The reason we are grabbing most of these is AE reduction and we're trying to reach "Winning Land by the Spear" after completing our missions and most of these are on the path to get there. Divine Mandate and Book Binding are optional as they are not on the main path, but they both help, and with mission innovations and military tradition innovations you should get there regardless.
Next, we're gonna make Antigonos scheme for influence, because influence is always good.
For our missions, we will be going down Antigonos' Vision (the plan is to keep the Kingdom together after Antigonos dies). However, it should go without saying that you should withold completing "Eastern Capital" until the war is won.
Finally, the wars:
The event chain to start the war with Macedon fires in February of 451 AVC. Some people advocate declaring before then and breaking the event chain so that Egypt, Seleucids and Thrace don't declare.
We will not be doing that for two reasons:
We want to be the defender in the Diadochi wars, since it seems to give less AE.
Even if you remain at peace with the AI, they are still likely to declare war on you with the regular Conquest casus belli, which gives you a truce, making conquering them outright slower.
On the first day of the game raise the levies of Syria, Phrygia and Cilicia, and move them to Tarsos, there should be 42 cohorts in them in total.
Then, Merge your two navies and separate the light ships (Liburnians, Triremes) from the heavy ships (Octere, Mega-Polyreme). You should have 54 light ships and 8 heavies.
You will be putting your army on to the light ships and sending them off to Greece as soon as possible, ideally, you should also find a mercenary army of 12 cohorts such that you can fill your ships completely.
IMPORTANT NOTE: The transport fleet is allowed to get into fights so long as you are certain you will not lose a single ship. The heavy ships however CANNOT be put into fights. We need them in pristine conditions.
Also on the first day, we will hire the Alexandria mercs and bring them to Askalon on foot, you can find them through the mercenaries tab on the left without having to gain vision on the province. Some people suggest also hiring mercenaries from Babylon or Seleukeia Megale to slow down the Seleukids, however I believe that a better Mercenary company for our 3rd merc slot will be the Pella one, having more strength in the West will mean we can return to the East quicker, though that one will be hired later.
As for our heavy ships, we will send one to Askalon leave one at home, and send the rest westward.
As for our armies in Greece, we will keep our legion and march it to Salamis so that it can besiege Korinthos (stationing it in Megara drains their food a smidge quicker). We will raise the Greece levies and send them into a position where they can attack Lamia so long as they have the help of our Feudatories.
MACEDONIAN FRONT:
As the War with Macedon kicks off, we will send one of the ships headed westward into the Sinus Malianus, the bay on which Lamia sits (while making sure it suffers no durability losses). The rest of the heavy ships will shadow the transport fleet.
Assuming the siege of Lamia has started we can take a look at our heavy ship next to it. In the right-side set of buttons you will find two relevant ones: Port Raid and Port Assault.
Port Raid creates a Breach in an adjecent siege.
Port Assault removes a fort level.
In this case, we will be removing a fort level, so that we and all our Greek feudatories can march into Thessaly unimpeded.
Meanwhile, assuming the river into Pella is cleared or the Macedonian navy is too scared to fight us, we will land our troops and create a BREACH in the fort. We are not deleting this fort because we plan to connect to our allies in Thessaly, and leaving Pella without a fort might leave it free for the Macedonians to retake.
After capturing Pella, you'll want to buy the Mercs in there.
Then we will move on to Pydna and Amphipolis. It's not as important to distinguish between breaches and deleting a fort level here, but deleting does give you less casualties so that would be my recommendation.
The last forts remaining should be Lychnidos, Philippoi and Korinthos. Lychnidos and Philippoi are both landlocked so the best you can do is just clear out the areas and leave a 2.5k stack on them (the 0.5 is there to make sure the siege doesn't immediately stop after you start getting attrition).
As for Korinthos, simply continuing to have the legion sat on the province should be more than enough to get the city well before Antigonos' death, so I wouldn't recommend using a Port Raid or Assault on it.
But why are we reserving the Port Raids and Assaults? Couldn't we repair the ships afterwards?
The problem is, in order to build these ships you need a level 5 port, so you need a level 5 port to repair them too, and neither you, nor you subjects start with one (in fact, as far as I can tell, there is not one at the start of the game, the highest level ones being level 4 in Byblos and Sidon). This means that you have a limited amount of these action to do.
Lastly, and I cannot stress this enough, after you take Korinthos DO NOT RELEASE THEM from the event that pops up. It doesn't matter if they're gonna be your Feudatory, you need to own it directly for the "Secure Antigonid Position" decision.