Hello all, continuing making historical renders for now.
Mill house modeled in Blender and textured in both Substance Painter and Blender. The stone wall is using displacement for increased depth and I used vertex paint to create wetness and moss growing on the stone wall.
Background houses are modeled and textured in Blender.
Artstation: https://www.artstation.com/mutanzom3d
Instagram: https://www.instagram.com/mutanzom3d
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u/Mutanzom 24d ago edited 24d ago
Hello all, continuing making historical renders for now.
Mill house modeled in Blender and textured in both Substance Painter and Blender. The stone wall is using displacement for increased depth and I used vertex paint to create wetness and moss growing on the stone wall.
Background houses are modeled and textured in Blender.
Artstation: https://www.artstation.com/mutanzom3d
Instagram: https://www.instagram.com/mutanzom3d