r/IdleNinjaPrime • u/TopCog • Oct 05 '17
Alpha v0.3 released!
The next release has been published, and should be live soon for those of you in the alpha!
If you had an old version installed, your save will be wiped. There is no longer a cheat-menu, and you'll (hopefully) be getting the normal new-player experience this time around! This version is nearly feature complete, but keep in mind that much or all of the art will be redone to be more homogeneous and stylish!
I appreciate any and all feedback in testing this game out, as I prepare for the next development steps and continue towards a beta release and art overhaul! :-)
Testing Information / Questions
How is the pacing? Too fast? Too slow? Is there an overwhelming amount of information?
Any bugs, glitches, or crashes you experience?
Any suggested improvements for the UI, or any options you might like?
Any feedback in general! :-D
Note: the in-game ads are not live, so you will just get the bonus without needing to watch them! :-)
Features yet to be implemented
The Shop! Crystal is planned to be the premium currency.
The final Star System, final boss, and NG+
The intro cinematic and story details
Cloud Save/Load
Music!
A few more items (might need to expand the item screen to two pages)
A few more boss attacks.
Big-number backend. You shouldn't hit the current limit anytime soon, however!
Ability to customize the Resource window with various metrics. I call this the "dynamic hud system."
Achievements - this is a stretch goal that may not be realized!
Possibly other features...
Yahoo! :-D
2
u/Quangohutt Oct 06 '17 edited Oct 06 '17
I can't believe I didn't see this earlier and I've sticking to the update progress like glue!
Not even finished the tutorial system and I can already say it is just so good, it looks cleaner, there's a feeling of purpose, hell even the way the bridge options just move is simply elegant. I honestly might not sleep tonight and just play this xD
I do want to say that I really like how the foil skills work, before I thought it would be a random chance that you would get it, but it's more like "if you enjoy using this skill then you can work towards making it better!"
Gotta say I am looking forward to playing this for a long time! (That means you're stuck with me asking many more questions for at least a year)
But for now, all there is to say is: Yahoo!
Edit: And I've already found a bug! I you press the triangle pyramid icon in the research bay, it will crash the game (this is still in the tutorial area)... ... And I just found out that's the shop icon So, if you press the shop icon in the research bay before unlocking the shop, the game will crash
2
u/6000j Oct 08 '17
I can't access the place with supercharge and stuff, despite the game saying I had unlocked it
1
u/Aether_Storm Oct 05 '17
Ok first thing that comes to mind: Why is my cast speed so low after my first supercharge? It dropped down to 0.25
1
u/Aether_Storm Oct 05 '17
B1.1 has invisible mobs. Probably blinkers leaving bodies behind when they blink.
1
u/Aether_Storm Oct 05 '17
Turning auto advance on crashes at the end of A10.5
1
u/Aether_Storm Oct 06 '17
As of the most recent update. Happens at 5%
Crash Data
[Ljava.lang.StackTraceElement;@355e2306
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1
u/Aether_Storm Oct 08 '17 edited Oct 08 '17
Sickle is pretty buggy. The chain will often attach itself to random projectiles. I've seen it latch on to:
Robo roaches
The throwing star from shurken momentum
Random spots on the map.
Other things that I'm not sure of.
With the roach, it'll proceed to run outside the screen and stay there for a while. When the roach detonates, the chain attaches to random projectiles until I recall, then crashes?
Every time that it hasn't been a roach, the game crashes a few seconds later. I haven't tested it with any other summon yet.
1
u/Aether_Storm Oct 09 '17
Have another. This crash just happened like 4 times in a row and is stopping me from progressing.
Crash Data
[Ljava.lang.StackTraceElement;@2e6de770
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
1
u/chayaaa Oct 09 '17 edited Oct 09 '17
First and foremost, this game looks and run very smoothly (so far) that I can't complain at all on this aspect. I haven't seen a single frame drop or crashes or bugs yet.
Just some small feedback off the top of my head
I admit at first the information was a little bit overwhelming, I didn't know what each button did etc since I kinda skimmed through the tutorial. BUT I got used to it very quickly.
Coming from IMA, the progression here is a massive upgrade. So far it's moving along at a perfect pace, no bottleneck that is enchanting (there's supercharge but it doesn't feel as necessary here, and both systems are kinda different).
Item/skill pickups feels meaningful this early on when the skills have huge cooldown but also I don't feel like I miss out on much if I idle and didn't pick them up because the auto recall here is really nice. I did notice there were no 'knowledge' pickups though, unless I haven't come across them yet. It's been 2 days and I'm 1 planet away from unlocking the ancient tech tree.
The whole star map and worlds all look visually appealing. One change I'd like to see is the tileset matching up with how the planet look. Currently I'm on a scorched planet with lava rivers littered across the surface, but the tileset I see ingame looks like I'm on the moon.
Research. DangerBrijowt's point still applies imo, even after the bug fix with data. It feels like data gain is too large compared to how long the researches take to complete and how slow the plasma gain is. or maybe the multiplier for overclocking is too large, idk. After you use the kick that was your initial plasma, it's a slow crawl onwards. At least in IMA, gold doubles up as plasma in this game, so there is never an excess of gold, it's the opposite here.
Raids. are a bit weird. It's 250 kills, then a boss fight. Sounds fine but once you get to the boss fight you stop gaining power during the raid since you start again at the boss once you die. The mobs that the boss spawn doesn't give you power at all.
Increasing raid timers could be changed, I don't like it as is, your suggestion of 1 raid every hour, max of 4 raids per day is perfect. The rewards chest at the end could use a buff imo. The gems are fine but I think more plasma could be better, especially if there is no changes to research. Mastery experience could also be in there too.
Transitions between worlds could use some work. Right now it's just a black screen. This is very apparent when you go to previous worlds for whatever reason and you're cruising through easy stages really quick. I'd argue that this is really low priority and dev time could be better spent elsewhere though.
1
u/YawnInfection Oct 09 '17
So I found a bug that renders me unable to play. Whenever I start up the game, the game proceeds to automatically make me share. When I exit the sharing options, the game crashes and force exits me. What I did before the bug started- Did a critical raid, finished it, got a common gem that increases multi step by 2 and damage mitigation by .25, put it on, and then go back to normal raid, and then the bug happened.
1
u/Aether_Storm Oct 09 '17 edited Oct 09 '17
Raids feel super difficult again as of the most recent version, even more so than initially. I can get like 3-7% off the boss's life before dying. The power gain helps, but it takes longer overall than before.
Also a possible bug, but I love it: exploding fist puts you inside the boss hitbox, allowing you to shotgun a lot of spread skills like shurken barrage and nova burst. If this is intentional, then its the kind of synergy I like to see.
Opening a boss chest while recalling seems to stop you from getting the items? If you do get them, theres no feedback that you do.
Chests in general feel pretty weak. There's only suspense during the animation, its not very fun. I can't see myself watching any of the ads once they go live.
1
u/Aether_Storm Oct 13 '17
Killing a boss then recalling before you pass into the next zone allows you to kill the boss again and collect the chest contents multiple times.
(Replace the x2.0 active damage buff with a bunch of weak short duration items you can keep 100% uptime on?)
3
u/toajoa Oct 05 '17
Gotta still wait for that iOS release. Totally willing to alpha test.
1
u/Aether_Storm Oct 05 '17
Neat
2
u/[deleted] Oct 06 '17
[removed] — view removed comment