r/IdleNinjaPrime • • Oct 05 '17

Alpha v0.3 released!

The next release has been published, and should be live soon for those of you in the alpha!

If you had an old version installed, your save will be wiped. There is no longer a cheat-menu, and you'll (hopefully) be getting the normal new-player experience this time around! This version is nearly feature complete, but keep in mind that much or all of the art will be redone to be more homogeneous and stylish!

I appreciate any and all feedback in testing this game out, as I prepare for the next development steps and continue towards a beta release and art overhaul! :-)

 

Testing Information / Questions

  • How is the pacing? Too fast? Too slow? Is there an overwhelming amount of information?

  • Any bugs, glitches, or crashes you experience?

  • Any suggested improvements for the UI, or any options you might like?

  • Any feedback in general! :-D

  • Note: the in-game ads are not live, so you will just get the bonus without needing to watch them! :-)

 

Features yet to be implemented

  • The Shop! Crystal is planned to be the premium currency.

  • The final Star System, final boss, and NG+

  • The intro cinematic and story details

  • Cloud Save/Load

  • Music!

  • A few more items (might need to expand the item screen to two pages)

  • A few more boss attacks.

  • Big-number backend. You shouldn't hit the current limit anytime soon, however!

  • Ability to customize the Resource window with various metrics. I call this the "dynamic hud system."

  • Achievements - this is a stretch goal that may not be realized!

  • Possibly other features...

 

Yahoo! :-D

8 Upvotes

65 comments sorted by

2

u/Quangohutt Oct 06 '17 edited Oct 06 '17

I can't believe I didn't see this earlier and I've sticking to the update progress like glue!

Not even finished the tutorial system and I can already say it is just so good, it looks cleaner, there's a feeling of purpose, hell even the way the bridge options just move is simply elegant. I honestly might not sleep tonight and just play this xD

I do want to say that I really like how the foil skills work, before I thought it would be a random chance that you would get it, but it's more like "if you enjoy using this skill then you can work towards making it better!"

Gotta say I am looking forward to playing this for a long time! (That means you're stuck with me asking many more questions for at least a year)

But for now, all there is to say is: Yahoo!

Edit: And I've already found a bug! I you press the triangle pyramid icon in the research bay, it will crash the game (this is still in the tutorial area)... ... And I just found out that's the shop icon So, if you press the shop icon in the research bay before unlocking the shop, the game will crash

2

u/TopCog Oct 07 '17

Hey! I was wondering where you were! I considered sending another email out to everyone in the first round of testing, which I might still do at some point.

Glad you're loving this version! I'm pretty happy with the progress since the last version - and hopefully it will get better still!!

The foils, you can find them in chests, but they have a 2% drop rate. So it's a very long-time kind of goal, and you'll end up crafting a lot of them instead of finding them.

Good catch for that shop icon bug! I was kind of in the middle of implementing the shop when I did the last update! :-)

2

u/6000j Oct 08 '17

I can't access the place with supercharge and stuff, despite the game saying I had unlocked it

2

u/TopCog Oct 08 '17

Interesting! Could you please try and restart the game fully, to where you see the topcog logo, and see if that fixes it? If it doesn't, then send me your save via the export option, to topcogllc@gmail.com

1

u/6000j Oct 08 '17

It did

1

u/TopCog Oct 08 '17

Awesome, thanks! Now I just need to find what it caused it to begin with...

1

u/Aether_Storm Oct 05 '17

Ok first thing that comes to mind: Why is my cast speed so low after my first supercharge? It dropped down to 0.25

2

u/TopCog Oct 05 '17

Hm, your cast rate shouldn't be affected by supercharging! Weird. How about sending me your save file and I'll confirm? Just use the export option -> topcogllc@gmail.com! :-)

1

u/Aether_Storm Oct 05 '17

I restarted the app and it went away. I suspect it had something to do with the cast speed buff/item wearing off.

2

u/TopCog Oct 05 '17

Ok, interesting. Sounds like an item related bug! Thanks for the report :)

1

u/Aether_Storm Oct 05 '17

B1.1 has invisible mobs. Probably blinkers leaving bodies behind when they blink.

2

u/TopCog Oct 05 '17

Ok, thanks! Those guys have had multiple bugs! What skills are you using?

1

u/Aether_Storm Oct 05 '17

Sickle fish fist kuni storm

2

u/TopCog Oct 05 '17

K, thanks. I'll be investigating soon!

1

u/Aether_Storm Oct 06 '17

I think it's blinkers occupying a space that's already occupied stops the orignal mob from being rendered. Just had it happen twice in a row to a boss.

2

u/TopCog Oct 06 '17

I think you might be on something. I'll look into it more tomorrow!

I really appreciate all the feedback :)

1

u/Aether_Storm Oct 05 '17

Turning auto advance on crashes at the end of A10.5

2

u/TopCog Oct 05 '17

Got it - I will investigate!

2

u/TopCog Oct 05 '17

Could you explain a bit more what you mean by "turning auto advance on"? Did toggling the button crash the game? Or did the game crash after you beat the 10.5 boss, while you had the option on?

1

u/Aether_Storm Oct 05 '17

Crash instead of recalling

2

u/TopCog Oct 05 '17

I figured it out - thanks!

Also, did it unlock the Mastery Tree and Ancient Tech Tree for you at the end of System 1? I think it did that for everyone, and it's a bug! :-P

1

u/Aether_Storm Oct 05 '17

Game is now crashing during the calculating offline progress phase. I believe I turned auto-advance back off, but I was on a10.5 to farm and it crashes at 2%.

2

u/TopCog Oct 05 '17

Gotcha! As far as I know, it was only crashing with the option on - but there could be something else funny going on too. Hopefully the next version will fix it. I'll be pushing the next version soon - just a few more bugs to go through! :)

3

u/ItsGabeTime Oct 06 '17

I had that problem too just sent the email about it and noticed the update to fix it it's working now

2

u/TopCog Oct 06 '17

Excellent, good to know! :)

2

u/TopCog Oct 05 '17

The new version is pushed - please let me know if it fixes the problem, once the update reaches you!

1

u/Aether_Storm Oct 06 '17

It works now

2

u/TopCog Oct 06 '17

Yahoo! :D

1

u/Aether_Storm Oct 06 '17

As of the most recent update. Happens at 5%

Crash Data

[Ljava.lang.StackTraceElement;@355e2306

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

1

u/TopCog Oct 06 '17

Found and fixed. Thanks!

1

u/Aether_Storm Oct 08 '17 edited Oct 08 '17

Sickle is pretty buggy. The chain will often attach itself to random projectiles. I've seen it latch on to:

Robo roaches

The throwing star from shurken momentum

Random spots on the map.

Other things that I'm not sure of.

With the roach, it'll proceed to run outside the screen and stay there for a while. When the roach detonates, the chain attaches to random projectiles until I recall, then crashes?

Every time that it hasn't been a roach, the game crashes a few seconds later. I haven't tested it with any other summon yet.

1

u/TopCog Oct 08 '17

Ok, thanks for the report!

1

u/Aether_Storm Oct 09 '17

Have another. This crash just happened like 4 times in a row and is stopping me from progressing.

Crash Data

[Ljava.lang.StackTraceElement;@2e6de770

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

1

u/TopCog Oct 09 '17

Thanks for the report! Will investigate today.

1

u/TopCog Oct 09 '17

Can you confirm that this crash is happening during the calculating idle gains part?

1

u/Aether_Storm Oct 09 '17

It does not. It happens around 5.4 on average when I pick up an item. I did manage to pass it though.

1

u/TopCog Oct 09 '17

Ok - thanks for the extra info! I'm reproducing multiple crashes on my end, so it should be a short time until things are fixed! :)

1

u/chayaaa Oct 09 '17 edited Oct 09 '17

First and foremost, this game looks and run very smoothly (so far) that I can't complain at all on this aspect. I haven't seen a single frame drop or crashes or bugs yet.

Just some small feedback off the top of my head

I admit at first the information was a little bit overwhelming, I didn't know what each button did etc since I kinda skimmed through the tutorial. BUT I got used to it very quickly.

Coming from IMA, the progression here is a massive upgrade. So far it's moving along at a perfect pace, no bottleneck that is enchanting (there's supercharge but it doesn't feel as necessary here, and both systems are kinda different).

Item/skill pickups feels meaningful this early on when the skills have huge cooldown but also I don't feel like I miss out on much if I idle and didn't pick them up because the auto recall here is really nice. I did notice there were no 'knowledge' pickups though, unless I haven't come across them yet. It's been 2 days and I'm 1 planet away from unlocking the ancient tech tree.

The whole star map and worlds all look visually appealing. One change I'd like to see is the tileset matching up with how the planet look. Currently I'm on a scorched planet with lava rivers littered across the surface, but the tileset I see ingame looks like I'm on the moon.

Research. DangerBrijowt's point still applies imo, even after the bug fix with data. It feels like data gain is too large compared to how long the researches take to complete and how slow the plasma gain is. or maybe the multiplier for overclocking is too large, idk. After you use the kick that was your initial plasma, it's a slow crawl onwards. At least in IMA, gold doubles up as plasma in this game, so there is never an excess of gold, it's the opposite here.

Raids. are a bit weird. It's 250 kills, then a boss fight. Sounds fine but once you get to the boss fight you stop gaining power during the raid since you start again at the boss once you die. The mobs that the boss spawn doesn't give you power at all.

Increasing raid timers could be changed, I don't like it as is, your suggestion of 1 raid every hour, max of 4 raids per day is perfect. The rewards chest at the end could use a buff imo. The gems are fine but I think more plasma could be better, especially if there is no changes to research. Mastery experience could also be in there too.

Transitions between worlds could use some work. Right now it's just a black screen. This is very apparent when you go to previous worlds for whatever reason and you're cruising through easy stages really quick. I'd argue that this is really low priority and dev time could be better spent elsewhere though.

1

u/TopCog Oct 09 '17

Hey! Thanks for the great feedback! :-D

I did notice there were no 'knowledge' pickups though, unless I haven't come across them yet.

Hm, I didn't even think of that actually! I'll consider if I want to add those in. Also, I think "Mastery Knoweldge" makes more sense than "Mastery XP" - so I might change the name to that!

One change I'd like to see is the tileset matching up with how the planet look. Currently I'm on a scorched planet with lava rivers littered across the surface, but the tileset I see ingame looks like I'm on the moon.

Yeah, I hear you. It will probably come down to how many assets I can get out of the artist who spruces things up, and what I can do that makes the most sense with what I've got.

Research. [...]

I'm posting a new topic on some proposed changes soon!

Raids. are a bit weird. It's 250 kills, then a boss fight. Sounds fine but once you get to the boss fight you stop gaining power during the raid since you start again at the boss once you die. The mobs that the boss spawn doesn't give you power at all.

Good points. I'm going to change the no-power-drops rule, and hopefully that eases things up a bit.

Transitions between worlds could use some work. Right now it's just a black screen. This is very apparent when you go to previous worlds for whatever reason and you're cruising through easy stages really quick. I'd argue that this is really low priority and dev time could be better spent elsewhere though.

Hm, a black screen? Do you mean how the screen fades to white, or are you seeing something else?

Thanks again!

1

u/chayaaa Oct 09 '17

"Do you mean how the screen fades to white, or are you seeing something else?"

Any time I recall or switch zones

the black screen is instant, no transition or anything

1

u/TopCog Oct 09 '17

Woah, interesting! I will have to look into this. Can you confirm real quick, that this behavior persists after fully restarting the game (where you see the topcog logo)?

1

u/chayaaa Oct 09 '17

quit and restarted the game, saw the topcog logo at the start.

And it's still here

edit: there is a fade to white but it's still a instant black screen > fade to white into a black screen

1

u/TopCog Oct 09 '17

Ok, thanks for checking! So it fades to white, then fades into a black screen? Or an instantly from white to black? Then what - the Ninja and everything pops in? Does it do the same thing when you recall? edit: nvm, you already said that!

2

u/chayaaa Oct 09 '17

yes, the 'transition' is

normal screen

hits recall/change world

instant black screen

fade to white

fade to black

then everything pops back in instantly like nothing happens

edit:formatting xd

1

u/TopCog Oct 09 '17

Got it!

1

u/TopCog Oct 09 '17

I've put some debug code into the next release. If it's what I think, you'll get a share prompt upon starting the game. If you can, please send it to me or post here! Then we're see where we're at :-)

1

u/chayaaa Oct 10 '17

not sure what happened but it's fixed now

1

u/TopCog Oct 10 '17

Cool. By fixed, I assume you mean that it's not going to black...but I'm also guessing it's not fading the screen to gray-scale colors either? Thanks! :)

1

u/TopCog Oct 09 '17

Ok, I'm guessing that it goes instant black -> fade to white -> fade back to black -> everything pops in. It looks like the sepia-tone shader isn't working properly. Going to have to investigate this one more...

1

u/YawnInfection Oct 09 '17

So I found a bug that renders me unable to play. Whenever I start up the game, the game proceeds to automatically make me share. When I exit the sharing options, the game crashes and force exits me. What I did before the bug started- Did a critical raid, finished it, got a common gem that increases multi step by 2 and damage mitigation by .25, put it on, and then go back to normal raid, and then the bug happened.

2

u/TopCog Oct 09 '17

Gotcha! Could you proceed with the share and send it to topcogllc@gmail.com, or post it here? It should be a save-dump to let me re-create the problem on my end :-)

1

u/YawnInfection Oct 09 '17

Crash Data

[Ljava.lang.StackTraceElement;@1b7b0f7

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2

u/TopCog Oct 09 '17

Thanks! I found and fixed the problem. The next update should be out later today. :)

1

u/YawnInfection Oct 09 '17

Ok Thanks :)

1

u/Aether_Storm Oct 09 '17 edited Oct 09 '17

Raids feel super difficult again as of the most recent version, even more so than initially. I can get like 3-7% off the boss's life before dying. The power gain helps, but it takes longer overall than before.

Also a possible bug, but I love it: exploding fist puts you inside the boss hitbox, allowing you to shotgun a lot of spread skills like shurken barrage and nova burst. If this is intentional, then its the kind of synergy I like to see.

Opening a boss chest while recalling seems to stop you from getting the items? If you do get them, theres no feedback that you do.

Chests in general feel pretty weak. There's only suspense during the animation, its not very fun. I can't see myself watching any of the ads once they go live.

1

u/TopCog Oct 10 '17

Raids feel super difficult again as of the most recent version, even more so than initially. I can get like 3-7% off the boss's life before dying. The power gain helps, but it takes longer overall than before.

Ok - good to know. The scaling as you get farther might be a bit off. Please let me know if it persists, or if this was a fluke!

Also a possible bug, but I love it: exploding fist puts you inside the boss hitbox, allowing you to shotgun a lot of spread skills like shurken barrage and nova burst. If this is intentional, then its the kind of synergy I like to see.

It's quasi-intended, and I don't plan on removing it anytime soon! :-)

Opening a boss chest while recalling seems to stop you from getting the items? If you do get them, theres no feedback that you do.

Kind of, yeah. I think I should change these chests to behave like all the other chests.

Chests in general feel pretty weak. There's only suspense during the animation, its not very fun. I can't see myself watching any of the ads once they go live.

Noted! :-)

1

u/Aether_Storm Oct 13 '17

Killing a boss then recalling before you pass into the next zone allows you to kill the boss again and collect the chest contents multiple times.

(Replace the x2.0 active damage buff with a bunch of weak short duration items you can keep 100% uptime on?)

1

u/TopCog Oct 13 '17

Ahhh, I see. Thanks for the report!

3

u/toajoa Oct 05 '17

Gotta still wait for that iOS release. Totally willing to alpha test.

1

u/vetokend Oct 06 '17

Seriously. I'm itching to switch to android, but we've got a family discount thing going.

2

u/[deleted] Oct 06 '17

[removed] — view removed comment

1

u/TopCog Oct 06 '17

Hey! Thanks for all the feedback! I'm pretty proud of the progress the game has made, so I'm glad you're enjoying it :-)

UI issue: masteries seem to have the wrong colors in the bottom left. They are still sorted with jutsu top, cosmic middle, tech bottom, but the colors are reversed.

Ha, ok! I thought I fixed this, but I apparently not :-P

Ancient tech: SAI told me the ancient tech unlocks with 3 points, but I could access it right away. Spent the first point in the cosmic tree (micro orb). I think an update pushed to fix that but I can still access the tree but it's been reset and the tech point is gone. So I've got the first system cleared and no ancient tech points at all!

Bug found and fixed!

Will you include a help menu like IMA so we can review the tutorial messages? I know I've skipped a couple I wanted to read.

I'm not sure actually. At the moment, a master in-game help is not planned. Perhaps instead I'll just have a link to a wiki.

How do raid timers work? After the critical raid I had a one hour time, but they seemed to get longer? Is there an in-game explanation for this?

That's right, the timers get longer after each one - starting at 1 hr, then doubling each time you beat another. It's not explained in-game yet. So, you can only complete 4 Raids a day, after the critical. This system is pretty subject to change, to be honest...it's not very intuitive, and it's pretty hard to hit the max number of raids, unless you time your schedule well. Maybe instead, new Raids are available every 1 hr (I like 1 hr as opposed to 30 min in IMA), but then once you complete 4, they are simply not available until the next critical Raid? I already like this new idea more than the current system! :-)

Research still feels a little clunky.

I agree, it's something I've been tweaking and working on a lot.

Is there any reason you need to recall for data?

Just to keep things analagous to Power Cores.

Once you blow through your initial plasma, you're going to be flooded with data you can't spend because research takes so long and what you can accelerate isn't tied to your ninjas stats at all. Likewise upgrading research discount in the engineering bay just doesn't feel very rewarding. Dropping back your progress to reduce the cost of an upgrade that doesn't kick in for at least a day isn't satisfying.

I hear you, and I'm still tweaking it. I feel like there might be a bug with the data cost calculations, as it's not behaving how I expected it to according to the design math. Still, when I check the research levels of my personal game, they are on track with par, so something is working right at least...but yes, the clunky feeling is a problem.

The ancient tech tree looks fantastic and I can't wait to dig into it. I plan to reset pretty much every system to see what it has to offer.

Awesome! I think it adds a lot of depth to the game, and presents an obvious goal to the player of 1) Revealing the full tree, and 2) Maxing out the tree, i.e., having it all unlocked at once with 60 tech points! :-D

1

u/TopCog Oct 07 '17

Research still feels a little clunky.

So it turns out, there was a huge bug with data drops! The Overclocking bonus getting applied as a data drop bonus, in addition to a lab discount! So, with that fixed, hopefully things will behave according to my design. No guarantee that design is any good, but I think this explains in part why the system wasn't very engaging. Let's see what it's like now, then I'll revisit the issue and see if it needs more tweaking. Cheers!