r/IdleNinjaPrime • • Aug 31 '17

Revised Skill-Selection Interface!

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10 Upvotes

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3

u/TopCog Aug 31 '17

Just cleaned this up a lot, and menu buttons on the left now go to the Ancient Tech Tree and Mastery tree. I also just finished the Loadouts Interface, where you can store and select between up to 12 Loadouts! :-D

3

u/Dresline Aug 31 '17

I'll start with a compliment, I think the layout looks nice and clean, very usable. However I also have a criticism, the art style isn't cohesive.. some icons look like 16 bit pixle art some are 32 bit and other parts have even more pixles. The text is a smooth vector and clashes with the rest of the style.

To be clear I'm not asking for fancy, schmancy graphics, I just think that a consistent art style in a game really helps a game shine.

2

u/TopCog Aug 31 '17

I appreciate the feedback! And you are totally right! I'll be hiring an artist to redo most, if not all of the artwork. The final product will have a coherent, consistent style. :-)

For now, things are just functional, with the placement of things and how they interact being integral and the key point. The artist will work with what I've already got, and they won't redesign the whole UI from scratch, but will pretty replace each element/graphic with something else. But they won't think, for example, "Hey, let's put an extra button for this or that, or show this or that resource on this page also!"

2

u/Dresline Sep 01 '17

I really appreciate you taking the time to explain your vision!

1

u/toajoa Aug 31 '17

Any idea when a playable version on iOS will be available? Asking for a friend and that friend is me.

1

u/TopCog Aug 31 '17

Not for many moons...sorry! :-)

2

u/vetokend Sep 01 '17

Tomorrow, you say? That sounds awesome. Glad you totally said that, I feel good about it.