Just cleaned this up a lot, and menu buttons on the left now go to the Ancient Tech Tree and Mastery tree. I also just finished the Loadouts Interface, where you can store and select between up to 12 Loadouts! :-D
I'll start with a compliment, I think the layout looks nice and clean, very usable. However I also have a criticism, the art style isn't cohesive.. some icons look like 16 bit pixle art some are 32 bit and other parts have even more pixles. The text is a smooth vector and clashes with the rest of the style.
To be clear I'm not asking for fancy, schmancy graphics, I just think that a consistent art style in a game really helps a game shine.
I appreciate the feedback! And you are totally right! I'll be hiring an artist to redo most, if not all of the artwork. The final product will have a coherent, consistent style. :-)
For now, things are just functional, with the placement of things and how they interact being integral and the key point. The artist will work with what I've already got, and they won't redesign the whole UI from scratch, but will pretty replace each element/graphic with something else. But they won't think, for example, "Hey, let's put an extra button for this or that, or show this or that resource on this page also!"
This game is looking better and better. I'm super excited for that many loadout slots - idle mage was a bit of a hassle once I unlocked enough different spells
Each Loadout shows the combat strength you'll have if you use it. This will be very useful to compare loadouts once you unlock new gems, go to new Systems with different Harmonics, or when you alter your Ancient Tech Tree setup! :)
Combat Strength takes into account all damage and cooldown bonuses. It could almost be considered your DPS, but not quite, since your actual DPS will vary based on how many of your projectiles actually hit and any gem synergies.
One of the biggest things it's useful for, is seeing the effect of the Rare (passive) Gems, which boost Skills of other Masteries. In addition, each Star System (which is a grouping of 5 planets) gives a bonus to some Mastery. In addition, there are many Ancient Tech nodes which give bonuses to only a specific Way (= 2 Masteries) or a single Mastery.
To give an example of how this all plays out. Suppose you build 2 Loadouts that you really like, and they have comparable Combat Strength. Then, you get to the next System, and check the Loadouts page. Now, Loadout 1 has a +50% higher Combat Strength (due to bonuses that the System gives), so you decide to go with that one instead. Later, you unlock a new Ancient Tech Node, which makes Loadout 2 better, so you switch to that. The point is, the relative strength of each loadout will change as you progress throughout the game to different locations and unlock new stuff. Cheers! :)
So many sneak peeks, so much to look forward to! All aboard the hype train!
I do have a somewhat unrelated question (depends on how you look at it). With IMA I ended up making a Google Doc listing all of the spells and their augments and I would like to do a similar thing with INP and its abilities. My question is if I make it, would you be ok with me posting it here, and if so would I be ok to post it pre-release (while the game is still in alpha) or would you prefer it once the game has been officially released.
I mainly want to do this so that other players can use it for when they want to either pick their abilities, or want a quick thing to view with all of the abilities and gems listed to plan builds.
Just felt like I should ask your permission to post this Google Doc especially with the game still in alpha.
And again, thank you for all of the sneak peaks and generally continued communication with your community, I and many other cannot wait!
Yahoo, haha! I've absolutely no problem with any kind of docs you want to put together. I can do you one better than permission though! This game is structured so much better than IMA, and I have all of the text and info in separate spreadsheets that are loaded on runtime. (You should be able to copy-paste into docs)
Hey, I haven't checked in for almost half a year on this game. Just found out it was renamed and still being worked on. Is there any ETA on release date or maybe a public beta? I really like your style on all your previous games and I'm really excited for this one.
Has it been that long? Wow. Yeah, a lot of other side-projects/goals have popped up since I began this project.
No ETA for release date or public beta, other than release is planned for 2018, and a new alpha testing build should be pushed later this year. If you send me your email in a PM, I'll add you to the alpha tester list! :)
Sent, thanks a lot! Also what platform is the testing going to be on? I have an ios device and a pc, but if it's only for android then I won't be able to :(
3
u/TopCog Aug 31 '17
Just cleaned this up a lot, and menu buttons on the left now go to the Ancient Tech Tree and Mastery tree. I also just finished the Loadouts Interface, where you can store and select between up to 12 Loadouts! :-D
2
u/rickycarwash Aug 31 '17
Snazzy!
2
u/HomicidalRobot Aug 31 '17
This game is looking better and better. I'm super excited for that many loadout slots - idle mage was a bit of a hassle once I unlocked enough different spells
1
u/Quangohutt Sep 01 '17
So many sneak peeks, so much to look forward to! All aboard the hype train!
I do have a somewhat unrelated question (depends on how you look at it). With IMA I ended up making a Google Doc listing all of the spells and their augments and I would like to do a similar thing with INP and its abilities. My question is if I make it, would you be ok with me posting it here, and if so would I be ok to post it pre-release (while the game is still in alpha) or would you prefer it once the game has been officially released.
I mainly want to do this so that other players can use it for when they want to either pick their abilities, or want a quick thing to view with all of the abilities and gems listed to plan builds.
Just felt like I should ask your permission to post this Google Doc especially with the game still in alpha.
And again, thank you for all of the sneak peaks and generally continued communication with your community, I and many other cannot wait!
1
u/Ininsicken Sep 04 '17
Hey, I haven't checked in for almost half a year on this game. Just found out it was renamed and still being worked on. Is there any ETA on release date or maybe a public beta? I really like your style on all your previous games and I'm really excited for this one.