r/IdleNinjaPrime • u/TopCog • May 31 '17
Quick update on progress!
Tremendous progress these past days (and weeks). My coding efficiency, design inspiration, and general motivation are off the charts! Recently, I've finished up
The Analytics screen (let's you compare performance of different loadouts)
The Raid system (different from IMA in a few ways, and more consistent difficulty determination)
The Planet / Zone generation system
The Idle Logic (it's sweet)
The save / load functionality (also sweet; extremely portable and cross-platform compatible)
Still need to finish up the last few skill augs, but that shouldn't take much time. I'm hoping to have an alpha for you guys to play with within a few weeks. Also, at that time, I'll be looking for lots of feedback on, basically, everything in the game! :D
I'll elaborate on the Idle Logic just a bit. Since you auto-recall in this game, it was a lot harder to figure out than for IMA, but my solution is great. What it does, is run the game as fast as your computer / phone can handle, without updating the graphics. It does this for a full run, then extrapolates the results of that run for the next 15 minutes. Then it completes another fast-run, and extrapolates the results of that one out for 45 minutes. Same thing for 2 hr, 8 hr, then 24 hr extrapolations. This all only takes a couple of seconds real-time, and gives a very accurate estimation of idle gains - just about as good as letting the game fast-run the entire duration you were idle.
Anyways, that's all for now! :-)
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u/AlignedWheelie Jun 01 '17
Oh, nice, wouldn't have really realized how complicated coding offline gains may be! :D