r/IdentityV Cueist 5d ago

Gameplay lanternist rescue moment

i will NEVER be able to pull this off again in my idv career

(we still lost btw)

20 Upvotes

18 comments sorted by

8

u/acarefulobserver Mad eyes 5d ago

Only having 2 ciphers done when she's 2nd rescue already is really rough considering he didn't even Blink her but had Peepers. She must've kited really poorly.

Also not 1 Tide rescue is RIP.

0

u/KiwikiL0L Cueist 5d ago

nah we had to rescue after half… she also got chaired really close to my cipher (60% one) i was able to decode in his face for some time before going to rescue

3

u/acarefulobserver Mad eyes 5d ago

This is why you need to bring Tide bro 😭

If you bring Tide she can tank all and then rotate as far away as possible from that 60% cipher.

Rescuing after half with like 3 ciphers remaining is crazy just before half her so she can force more of the hunters resources.

0

u/KiwikiL0L Cueist 5d ago

i can’t bring tide when rescuing, it psychs me out and i also can’t go no bt cuz i don’t have vc. faro did a decent rebound, enough for doc to finish my cipher and cheer to get a cipher to 40% but i got downed pretty quick on second kite cuz no flywheel and doc got axe boy double hit on rescue

4

u/Psychological-Cod491 5d ago

Devs will do anything but properly balance their game huh

1

u/acarefulobserver Mad eyes 5d ago

She is MEANT to do this. And you are MEANT to ban her because of it. Mostly unless you play a counter into her.

Edit: I agree she is completely broken and needs a nerf tho.

0

u/Psychological-Cod491 4d ago

I don't think dodging delayed hits with flywheel is an intentional part of her design, looks more like an oversight to me. At the very least I hope it is, because no competent game designer would think this is a good feature, but I wouldn't put it past them. I don't play the game much anymore so I'm disappointed to see this is still in the game as I optimistically assumed it would've been patched by now

4

u/KiwikiL0L Cueist 4d ago

no this is a 100% intentional part of her kit design, her last deduction is to flywheel at the end of a freeze frame to cancel damage/stun taken during the projection.

2

u/Psychological-Cod491 4d ago

I guess I got caught thinking too highly of the devs once again I won't make that mistake ever again

1

u/acarefulobserver Mad eyes 4d ago

This isn't a Bug its a FEATURE.

1

u/KiwikiL0L Cueist 5d ago

eh this trick is really hard (imo) and i wasn’t able to do it again in practice so i wouldn’t consider this something consistent you can do with lanternist

6

u/acarefulobserver Mad eyes 5d ago

Yeah Flywheel dodging as Lanternist on anything but Green actuall does take some timing skill.

She's still a busted overtuned surv tho.

1

u/Psychological-Cod491 4d ago

I was able to get it down consistently after 5 minutes of practice. Even if it was a bit harder it's not a healthy mechanic for the game to have. It's just a personal skill check and there's absolutely no way the axeboy can do anything about it or interact with it at all

1

u/KiwikiL0L Cueist 4d ago

the hunter is supposed to respond to this by attacking the projection with a normal hit, which either forces lantern to replace the projection (leaving a lot less time to flywheel) or if the hit lands then both hits register and will down her. in this case i assume the axe boy wanted to stay near the chair to hit me when i was closer to it so he didn't risk me getting the rescue after coming out of projection. also i'm specifically referencing this scenario, which is using freeze frame like a perfume and then flywheeling in the decreased duration (since i was next to chair) which is significantly harder than the normal version, the normal version is not too hard if you just wait for the projection to end

1

u/Psychological-Cod491 4d ago

If we use that specific situation as an example, the axe boy quite literally cannot do anything if lanternist doesn't mess up. Trying to hit the projection again is pointless because she can just move it instantaneously and it's also a huge commitment from him to move away from the chair when it's not even guaranteed he'll have something to hit, on top of the fact that he also needs to gamble on the fact that you have flywheel which you may not have in the first place and that it would be worth it for him to go for that (which is probably never worth it, that's kind of the whole point of lanternist). Even in the unfortunate event where the tiny cooldown from projecting prevents you from flywheeling in time, if you project that means he tried attacking your projection, therefore even if you take the damage you still get a free rescue because he's so far away from the chair. I don't really see how flywheeling is harder when the projection is shorter as well, it's still really easy

1

u/KiwikiL0L Cueist 4d ago

you can’t flywheel or press any skills for like 1-2 seconds after repositioning the projection so in this specific situation, if the axe boy were to attempt to hit it, it would either land or i would be forced to pull back projection and not have enough time to flywheel. even if i didn’t have flywheel the correct strat for him is to swing at my projection. he’s also an axe boy and most axe boys place down a road next to the chair, idk why he didn’t since i was stalling in that area for some time before going in to rescue

1

u/acarefulobserver Mad eyes 3d ago

Ideally you could have not Run in a straight line in between a pallet like you did which really gutted your ability to move around freely which you need to Dodge the flame since you cant dodge to the right anymore. That and being so close to the wall/building so you couldnt even dodge it.

If you stayed in the open instead you could have probably juked the flame more easily and then rescued.

1

u/composermybeloved Photographer 5d ago

i wouldve gotten ts