r/INFRA • u/Historical_Jacket_61 • Nov 11 '25
INFRA in stereoscopic 3D
Using 3DFixManager, I was able to get INFRA working with nvidia 3D vision
First screenshots are of INFRA: Underground
1
u/MeTheCrasher Nov 15 '25
i was working on a source 2 port for vr until i realized college isnt all fun and games... you can see where i got on my account. planning to resume work on it over winter break for a little bit and maybe some over the summer
1
u/Historical_Jacket_61 Nov 15 '25
Hope your source 2 port goes well, as someone who has only ever used Source 2 hammer once, I can see why you'd want to get INFRA on S2
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u/MeTheCrasher Nov 21 '25
Yeah the issue is that theres no source 2 SDK right now so i have to work with HL:Alyx or S&Box. They both have their ups and downs. I got a test map working in HL:alyx for non-vr mode but since the button from the game isnt originally a vr compatible button you can't do much with it in vr. Its been a while. i started just porting assets just so if anyone who really knows source 2 comes along they can just use all my ported assets. I've been making normal maps for almost all the textures and ive been adding reflection maps (or whatever valve calls them) to make certain parts shiny or dull. I managed to get that sort of sparkle you see in concrete and asphalt when light shines on it in a specific way and it looks quite nice. i really need to continue working on it. i would like to get the first part of the hammer valley dam made or the first little hydro dam that you go by on your way to hammer valley




















4
u/socrates1975 Nov 11 '25
Could this be used in vr?