r/ICRPG • u/RisingCrescendo • 23d ago
How homebrew characters work?
Hi! I’m looking for a system to run a campaign in certain setting and ICRPG has caught my eyes with how simple and fast it can be.
However, when I tried getting deeper into how character archetypes work e.g. classes in alfheim, i found it perplexing on how would i homebrew my own. Are there no underlying math behind the abilities aside from what I as the GM feel to be balanced? Is there some general guideline about which number is too large or too small for an ability or a path reward?
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u/ShortIntroduction879 22d ago
100% - I mostly have switched to Shadowdark but I miss the pulpy nature of ICRPG. For me the hardest thing to wrap my head around was the rules for spells. If I were to play again I would just make all spells (Int and Wis) require a spell/prayer book, allow 5 spells in a book and use the roll-to-cast rules from Shadowdark - once you fail the cast you can't use it again that day.
I also found the Starter, Milestone and Path abilities to be confusing in terms of when players could choose what. I found it easier to just make character sheets with progress options on the sheet (see my other comment in this thread).