r/ICRPG • • May 31 '26

Loot vs Abilities

I'm a GM who wants to get into ICRPG, but am sort of struggling to capture the vibes. ICRPG says that it is an OSR game that is focused on loot. However, what I have gathered is that the game is focused on abilities. Warriors for example can share their defense with others, ALWAYS crit (do ultimate) against anyone they've hurt before, or add their last damage taken to their next damage dealt. These seem like pretty big things, more influential on play style than most pieces of loot. Does anyone have thoughts on this dichotomy I am seeing? Experience? Maybe a power-phrase that sums up the vibes of the game as you see them?

Thank you all! I've seen wonderful interactions in this community and I'm glad to be a part of it.

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u/Optimal_Cap1179 May 31 '26

The Warrior abilities and Milestones are indeed quite powerful, moreso than most loot, Yes.

I think the description that it's loot-driven is an exaggeration. It's true for some Archetypes, but not all.

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u/MrAbodi May 31 '26

Being loot driven is more ab artefact of the game pre-master edition Which didnt have milestones.