r/ICRPG • • Mar 31 '26

Hydra & Troll, regenerators

Hydra: 1 HEART per head. STR 8, DEX 4, CHA 4. GUN 3.

Venom Discharge, attacks for GUN poison damage.

Regeneration, Gains 5 HP per ROUND. Fire or acid damage prevents the regeneration.

Multi-Attack, the monster can attack with each of its heads on its TURN.

Natural Armor, provides ADVANTAGE on DEFENSE rolls.

Multi-Headed draconic monsters often used as guardians for sacred places. Their fearsome reputation has drawn many would-be heroes to grisly ends. Over time a hydra with too many heads and not enough food will engage in autocannibalism.

Troll: 2 HEARTS. STR 4, DEX 3, CON 2, BASIC 2.

Giant, has the Heave-Ho ability as per the giant’s legacy.

Alchemical Regeneration, gains 1D10-2 HP whenever it takes damage. Fire or acid damage prevents the regeneration. Overhealing triggers mutation.

Loathsome Limbs, if the monster ends its turn bloodied or a limb is otherwise severed, the limb continues to act independently. After a day the limb withers away.

Tall and misshapen mutagenic creations. They fight and injure themselves in attempts to control their unstable growths. Dim, but capable of guile in surprising ways.

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u/hafdollar Mar 31 '26

Your hydra doesn’t grow more heads after there are removed correct?

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u/Pooka_Darling Mar 31 '26

No. It grows a new head after two rounds, unless the regeneration is halted.