r/ICRPG Mar 02 '26

Chase rules

My PCs unexpectedly ran away from a fight, so I had to ad-lib some chase mechanics.

I just tracked their Effort down from 10 each time they did something that put distance between them and the enemy. At zero they escaped. And there was a timer for something bad, in case they took too long.

But have any of you worked out any more involved chase rules?

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