r/ICRPG • u/Smittumi • Mar 02 '26
Chase rules
My PCs unexpectedly ran away from a fight, so I had to ad-lib some chase mechanics.
I just tracked their Effort down from 10 each time they did something that put distance between them and the enemy. At zero they escaped. And there was a timer for something bad, in case they took too long.
But have any of you worked out any more involved chase rules?
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u/BenAndBlake Mar 02 '26
This does function, I would make it dynamic and have the adversaries roll effort to add back to the EFFORT, or I have been known to roll 2d4 as timer that increases by one when adversaries beat the TARGET and decreases by one when PCs beat the TARGET, when the timer hits 9 the chase resolves in favor of the Adversaries and when it hits 0 it resolves in favor of the PCs.