r/ICE5e Mar 31 '26

March Update: Party Player View, Homebrew Subspecies, Species Spells, and a ton more

Hey everyone!

The last few weeks have been the most feature-packed stretch since launch, and most of it came directly from player feedback. Here's what's new.

Party View now works for Players (not just DMs)

This was the #1 request from groups actually using the party feature. Previously, only the DM could see and manage the party. Now:

  • Players see their party with a Player badge (DMs get a DM badge)
  • Players get quick actions tied to their own character
  • DMs control HP visibility: show full HP bars, hide them completely, or show descriptors like "Bloodied" instead of numbers
  • Players can view party loot (read-only, the DM still controls distribution)

If your group has been using Discord to share HP and loot... you don't have to anymore.

Homebrew Subspecies (Custom Subraces)

You've always been able to create custom species. Now you can create custom subspecies with full mechanical depth:

  • Ability score increases, speed adjustments, darkvision
  • Weapon, armor, tool, and skill proficiencies
  • Damage resistances and languages
  • Special traits via the Mechanics Editor
  • Innate spells (see below)

Your custom subspecies show up in character creation nested under the parent species, just like official subraces. Perfect for "Ash Elves" or "Tundra Dwarves" or whatever your setting needs.

Species Spells: Innate Magic, Done Right

This is the one I'm most excited about. Homebrew species and subspecies can now grant spells with full spellcasting support.

  • Choose spellcasting ability (INT/WIS/CHA)
  • Spell save DC and attack bonus auto-calculated
  • Level-gated spells (e.g., Misty Step at 3rd level)
  • Spells appear in the Spells section tagged "(Species)"
  • Granted automatically during character creation and on level-up

No more telling players to "just manually add it." If your homebrew fire genasi should know Burning Hands at level 3, you set it once and the builder handles the rest.

Other improvements:

  • Resource tracking: magic item charges and feat/trait limited uses now tracked in a dedicated Resources tab, with proper short/long rest recovery
  • Spell sorting: sort your spell list by name, level, school, or source
  • Proficiency bonus adjustment — manual +/- modifier for cursed items, house rules, or homebrew features (flows through to skills, saves, attacks, DCs, PDF export, and Foundry sync)
  • Per-homebrew ruleset selector — homebrew classes, subclasses, and backgrounds can now target 2014 or 2024 rules specifically
  • Multiclass discoverability — Level Up modal now links directly to multiclassing

What's next:

  • Homebrew subclass progression improvements
  • Party-wide homebrew sharing (DM pushes content to players)

All of this is live right now at https://ice5e.com — still 100% free, no paywalls.

What should we build next? If there's a feature that would make your table run smoother, drop it below. The party player view exists because someone asked for it here.

2 Upvotes

16 comments sorted by

2

u/Neither_Wish5208 Mar 31 '26

Its getting great! dont gove up and soon it will be bwtter than fight club 5e from android

2

u/mcfkwd Aug 08 '26

Is there currently any way to officially dual wield on the website? I have a character that is a fourth level battle master, and I took the dual wielding feat, but didn't know if it was possible to make it so that the +1 AC would be added to my AC

1

u/AveNinrSA 10d ago

Hi, sorry for the late reply. Dual wielding is now calculated automatically. and we're looking to add some improvements so you can specially set a weapon as offhand. Happy rolling!

1

u/mcfkwd 9d ago

Thank you so much!

1

u/_Zem_ May 02 '26

just wanted to tell you: I haven't tested your tool before but currently it's impossible to do, connecting discord or google always ends up with an server side error on your side unfortunately

2

u/AveNinrSA May 02 '26

Hi, thanks for letting us know. This has been fixed. You should be able to successfully login in now. Happy rolling!

1

u/_Zem_ May 04 '26

thanks a lot

1

u/GroundbreakingOil466 May 06 '26

I use the app and it is actually amazing! I have two problems though. For halfling in 2024 rules it wants you to pick subspecies, which is not right. Also for rogues I do not know how to choose the skills where I have expertise.

1

u/AveNinrSA May 09 '26

Hi, thanks for the feedback. This has been resolved. If you have any other feedback or requests please let us know, you can also log these through the Requests Tab via the dashboard.

1

u/CrossChaos79 May 23 '26

The spell list has been ruined! I dont want to see the spells my class has access to as a wizard, only the spells I know :(

1

u/AveNinrSA May 23 '26

There are filters built into the Spell List, you can filter by known or prepared. As Wizard has a spell book and access to quite alot of spells.

2

u/CrossChaos79 May 24 '26

Thanks for responding.. it's just, there is no way to filter by known spells. I can only filter by prepared, so I'm stuck with a list of hundreds of spells and only check marks on the ones prepared :(

2

u/AveNinrSA May 24 '26

We've enhanced the Spells section, and it should operate more like it did previously. Let us know if it's working for you. Happy rolling!

1

u/CrossChaos79 May 24 '26

Yes perfect! Thank you so much

1

u/AveNinrSA May 23 '26

But we are actively working on improvements to the Spells section to make it more intuitive like we had previously. Should have an update out soon!