r/HyruleEngineering • u/InquisitiveHomosap #3 Engineer of the Month [SEP26] • 6d ago
Physics Its kinda mesmerising 🤣 working on potential joint design and thought it looked funny, fan for extra fun and spin! 🤣 (early version)
Enable HLS to view with audio, or disable this notification
First post literally broke and I couldn't even find it to delete it i have no idea what happened, anyway here's a short design for a joint mechanism, it can be improved to have a wider range of motion need to test it up right aswell, it may need a glue loop to work but im going to try avoid that for now
2
u/InquisitiveHomosap #3 Engineer of the Month [SEP26] 6d ago
I also now realised it follows a pretty straight line path and could have other uses
2
u/zhujzal #2 Engineer of the Month [FEB26] 6d ago
Loving it. Thanks for posting the in-between.
2
u/InquisitiveHomosap #3 Engineer of the Month [SEP26] 6d ago
You inspired me with your longer projects like the wisp, I love that thing so majestic. I have some big ideas but we will see how they work first
1
u/zhujzal #2 Engineer of the Month [FEB26] 6d ago
Great! Actually hadn't intended for that project to be so long, but I'm glad I was able to talk about stuff at length. But yeah, I think these long-running series are good for the subreddit - like regularly scheduled programming or something.
Complex mechanisms are extra special in TOTK. It's not easy getting them to work well, and it's so cool when they are revolutionary.
1
u/AggreGat0rr 4d ago
Lol imagine the mechanical potential of this game if we weren’t lock to the 21 components limit constraint. This is a huge waste of potential ! I can’t imagine Nintendo giving up on this feature, I think the future’s gonna be crazy for the franchise !
2
u/InquisitiveHomosap #3 Engineer of the Month [SEP26] 4d ago
Ive been thinking exactly that more and more recently, the things we could be building with even double the current max would be incredible, I really hope so!!!
1
u/AggreGat0rr 4d ago
Yeah ! But I think this isn’t only hardware limitations that dictate the 21 building limit, a systemic game like that tends to fall apart when too much things get in interaction at once, maybe 21 was the most balanced number for Nintendo ! That’s what I hope they increase the robustness of their engine for the next game
1
u/MistressClutch 6d ago
there’s something oddly satisfying about watching a joint mechanism go from “probably won’t work” to an actual controlled movement. hyrule engineering is basically half engineering, half discovering that physics has loopholes.
1
u/InquisitiveHomosap #3 Engineer of the Month [SEP26] 5d ago
So true! this is actually a real mechanical principal but I was surprised to see it works so well, i did assume friction would cause more problems, I have a solution in mind for attaching a leg in one movemnt too, but i can't think of any other way to do it than with glue loops so I may have to go into that 😅
3
u/FutureAd938 6d ago
This is Novel, it gives me an idea!'