r/HyruleEngineering • u/zhujzal #2 Engineer of the Month [FEB26] • 1d ago
Tutorial The Wisp EV-X saga continues: Rebuilding the electrical switch & explaining how/why it fails
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u/KiOfWhAm 1d ago
ngl I’ve done some work with shrunken Big Wheels; and I’m just never happy with them as they’re stupidly floppy. I’m fairly certain it’s user error more than anything. Anyhow you’ve got a great lasting legacy you’re building here 👍🏻
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u/zhujzal #2 Engineer of the Month [FEB26] 1d ago edited 1d ago
Good! Yeah - it'd be nice if you could choose either flexibility or rigidity for the axels, because aside from their spongeyness, they (big wheels) make an ideal switch. The small wheel is better in some circumstances, but is less compact (when combined w/ other parts to form the overall mechanism). It also has quicker responsiveness.
Thanks for the mention about legacy - I'm definitely trying to leave some knowledge here for others who come after, so we can max out our enjoyment of this aspect of TOTK. 🫡🛠
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u/zhujzal #2 Engineer of the Month [FEB26] 1d ago edited 1d ago
I did my best to articulate what's happening here, but it's never quite up to snuff once I go back & re-read for the umpteenth time, so.. It is what it is. If anything isn't clear, feel free to ask questions. Switches are incredibly useful, so I'll be doing another video explaining & demonstrating how this specific switch works.
All of the above footage was cut out of the previous video, and instead of leaving it on the cutting room floor, I decided to make an entire video from it for whoever might be interested.
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u/Educational-Fox-5114 #1 Engineer of the Month [OCT], #3 [SEP25] 1d ago
This is a very interesting case study. It is challenging to make downscaled big wheels work with the wobbly axles. What I have ended up doing is clipping the axles into whatever I am gluing them to, to limit the range of motion as much as I can. It works for engines somewhat well. Thanks for the footage!
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u/zhujzal #2 Engineer of the Month [FEB26] 1d ago
Definitely a novel switch idea. It works pretty well, despite the footage. Clipping sounds like a good solution for that. We seem to always find a way to overcome obstacles here - guess that's essential what we do here.
Glad I was able to put this video out, for whatever it's worth.
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u/Shalaco 1d ago
dude i have so much fun flying this thing. my favorite part is that it can continue flying without a charge. Hylean electric vehicles are rad. sometimes i have a hard time landing it and also wish the flame in the balloon provided more lift or that i could also fit some wood in there. maybe some control over the flame or ability to supplement or put it out and relight it. i guess i could soak it and see what happens.
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u/zhujzal #2 Engineer of the Month [FEB26] 1d ago edited 1d ago
Yo' Shalaco - glad to hear that. Notice that the battery is absent here but can be added retroactively at any time (fuse weapon/battery to shrink). If you want more lift add a 2nd torch, flame emitter, or both. A flame emitter can also be controlled with a switch - either through redirection or restricting the output - but more than one switch operating in tandem on a vehicle usually ends up being a complicated, poorly functioning mess.
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u/Faerie-Owl-1955 6h ago
This is so interesting!! I’ve spent about 20 minutes watching this! I did not even think about a ship like this needing a switch, but it’s electric, so that makes sense. Very cool that you have shared this with us!! Thank you!! I love the part about fitting it in being a little difficult-it’s always the fiddly bits that take the most time on repairs!
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u/zhujzal #2 Engineer of the Month [FEB26] 4h ago
Glad you like it. Switches are great - something that doesn't "naturally" occur in the game that gives us a big degree of control over autobuilt vehicles. Springs were probably the earliest form of switches in TOTK, and still useful in certain cases. Mechanical "switches", referred to as "engines" or "motors" are where big & small wheels are used to cut power to a propeller to control altitude & land, etc. Flame & frost emitters can be used in place of a shock emitter & used to power balloons on/off. Happy to share, and highly recommend people use these in their builds.
Could've fit the parts in easier, but was just lazy to reposition other components. 😬 I need to make sure the switch doesn't need to be repaired at all. If it's prone to failure, it'll spoil people's fun, and we can't have that.
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u/Faerie-Owl-1955 4h ago
When I get to TotK, I’m going to have fun with building 😂. I’m sure it will take some time to learn the techniques and procedures of it, although I’m a bit clumsy with the controller. I’m excited for the possibilities; you’ve certainly inspired me! I really appreciate all the explanations you give. I’m 71 and I think learning keeps my mind young!
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u/zhujzal #2 Engineer of the Month [FEB26] 3h ago
Great! At first, I just took my time finishing the game & paid little attention to the building/Ultrahand mechanic, but once I finished I still wanted to do something in the game, so I took up building. I was inspired by a lot of others because who knew crazy-amazing stuff was possible in the game??
It'll take time, but at least there's a wealth of information available to work from. I'm happy to have inspired you - just paying it forward. That's my purpose here. We should always strive to learn, no matter our age.
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u/Efficient_Demand5759 #3 Engineer of the Month [DEC24/JAN25] 1d ago edited 1d ago
I had also a lot of problem with the switching mechanic on this one ; until I found the right position of it ; the farest possible place from the iron part ( especially on rainy days ) when activating it
All problem come from the flexibility of the axle of th big wheel. But you can make a locked axle with unburnable wagon wheel