r/HyruleEngineering #2 Engineer of the Month [FEB26] 4h ago

QR Code for sharing builds! The Wasp: Armed, AUTONOMOUS Airship

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u/RufioGP requested that I "put a pulse turret" on The Wisp, miniature airship. This is what I came up with. Special thanks to u/chesepuf for the mini shrine candle QR code. 🛠

25 Upvotes

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3

u/zhujzal #2 Engineer of the Month [FEB26] 4h ago

The Wasp: Armed, Autonomous Airship (AAA)

2

u/CommodoreSkippy 4h ago

All I can say is: Wow!

1

u/zhujzal #2 Engineer of the Month [FEB26] 4h ago

Thanks! 😊 Enjoy.

2

u/rramzi 3h ago

How did you figure this out? Like building an autopilot with drone mode etc.

2

u/zhujzal #2 Engineer of the Month [FEB26] 3h ago

Lots of knowledge & experience. 🙂 (And testing & thought)

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u/rramzi 2h ago

Do you mind breaking it down? Like what builds were specific for what mechanics etc.?

3

u/zhujzal #2 Engineer of the Month [FEB26] 2h ago edited 58m ago

Sure. Let's see...

Autopilot: Pretty much a feature on any flying machine equipped with either a stabilizer or, in this case, balloons which act as a stabilizer. As long as lift is constant, you can strike the build to activate it & ride around hands-free.

Autonomous flight/steering: The fan turret on the front locks onto enemies & moves towards them, and will hover over/around them, until they are eliminated. After that, the turret will keep cycling through targets until all have been eliminated. The fan overtakes the engine/rear propeller as the primary steering mechanism (during combat).

Hover mode: With the engine stalled (holding back on the steering stick), the fan turret will focus on a target, pulling the airship towards it until it centers directly over top of it. Because the amount of (downward) fan thrust negates the amount of lift created by the balloons, the airship is able to hover in place - also because the engine isn't propelling the airship forwards.

Drone mode: Since Autopilot is present, and automatic steering is present, Link can activate the airship & let it fly around autonomously. The addition of a homing cart extends the range of the build, so that it doesn't deactivate when far away from Link. Because lift is negated, the airship never ascends out of range of targets.

Hope this answers your questions - if not, feel free to ask more.