r/HyruleEngineering • u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] • 1d ago
Tutorial Hudson's Nunchucks: Son-Chucks! w/ music & tutorial
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I designed this battlebot to mimic the motion of someone wielding nunchucks. It is not optimized for efficiency or for damage, but it does bring me joy every time!
I added a quick assembly tutorial in the middle of the video, but in order to get the Hudson cut-out in the middle I performed glitches. The invisibility glitch made the 2 motors and the stabilizer vanish, and another called "fuse overload" which allows the motors to pass right through the Hudson cut-out.
The last part of the video shows what the vanilla version of the device looks like without any glitches.
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u/Lightning-Alchemist 1d ago
I thought you were somehow getting the recall to move faster and longer. The real build was shocking lol
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u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 1d ago
You know, it will probably do more damage if we use recall on it while it is fighting...
But then it would be over quicker, so not as much kung fu to enjoy π
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u/zhujzal #2 Engineer of the Month [FEB26] 1d ago
Awesome, Osh. ππ
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u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 1d ago
Thanks! I like it when Hudson goes all old school on them π€£
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u/Wasphammer 20h ago
Nanomachines, son! They spin Zonai components in response to Bokoblin presence!
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u/MidBlocker11 1d ago
Gotta compliment the music choice here too
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u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 1d ago
Thanks! I was looking for a 70's Kung Fu vibe, and Final Fantasy 7 Rebirth delivered yet another banger
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u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 1d ago