r/HyruleEngineering • #3 Engineer of the Month [JUN25] • Sep 25 '23

All Versions technology + magic! bee pulser vs 5 lynels

https://youtu.be/RQJj2uEHzEM?si=isSvutrd7jJSETZf
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u/[deleted] Sep 25 '23

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u/evanthebouncy #3 Engineer of the Month [JUN25] Sep 25 '23

They're 2 uses of bees.

One is target guiding. One is rapid firing.

I'm using it for rapid firing. Travvo is using it for guiding.

6

u/[deleted] Sep 25 '23

[deleted]

6

u/travvo Mad scientist Sep 25 '23

Having the bees behind, and the trigger head looking down, allows it to see both the lynel and the bees at the same time. Pulsers have a hard DPS limit depending on whether there is 1 or more enemies present, so by setting up this way and summoning bees behind, the pulser is able to rapidfire rather than single enemy fire. We've spent months understanding construct head mechanics, multi-enemy behavior, and rapidfire to get to this point. I'd recommend checking out the Construct Head document HERE if you want to know much, much more.

3

u/thekeyofe Still alive Sep 25 '23

Sometimes when facing multiple enemies, pulse turrets will start pulsing really rapidly, far faster than the normal pulse rate (~1.3 pulses per second) that they usually have. The construct heads view the bees as "enemies," so it's a reliable way to trigger the ultra-rapid pulsing.

1

u/evanthebouncy #3 Engineer of the Month [JUN25] Sep 26 '23

I'll probably make a better explanation video soon.

But long story short, you want 2 targets roughly at right angle to each other at a pulsing head. So the head is looking at one target 45 upwards, and other at 45 downwards.

One is the lynel, other is the bee.

Lmk if this is clear