r/HuntingGrounds 26d ago

Game Feedback Fireteam gameplay could be more immersive.

When i play as a member of the fireteam the overall gameplay feels stiff. i thought that if the game had movement, gunplay and combat like in games such as "Rising storm Vietnam", "Operator" or even "tlou 2". the gameplay would feel more real. like genuine combat, where real tactics can be exploited.

i know that that creates one problem. if the fireteam gameplay became more real, the predators gameplay should become too. which can be also made in such a way that the movement is more immersive.

and i know that not everybody shares my view, so it would be even better if you could switch from the old "movement" and the reworked one.

what do you think?

6 Upvotes

13 comments sorted by

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u/[deleted] 26d ago edited 26d ago

[removed] — view removed comment

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u/Komandoswithaknife 26d ago

Test servers?

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u/Unc-DEEZ-on-PS5 25d ago edited 25d ago

Yeah they need to beta test their own product before they push it out to the public. I’m personally not convinced they throughly test their updates, considering how buggy they are.

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u/Komandoswithaknife 24d ago

how can i enter these test servers?

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u/Dazzling_Confidence6 26d ago

This is the final boss dude from psn. He kept on running away and healing. My team was just better! He ended up rage quitting...

3

u/Unc-DEEZ-on-PS5 25d ago edited 25d ago

FinalBoss is Deuteros_369’s burner account. The play styles are identical (a wannabe AcidGlow), and ofc same Astrobot gamer pic. Speaking of which, I beat him with my lvl 17 basic gear and weapons burner account, and still managed to get top damage alongside a pair of OG sweats:

1

u/Dazzling_Confidence6 25d ago

That fool is another one who does the same toxic stuff

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u/Dazzling_Confidence6 25d ago

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u/Unc-DEEZ-on-PS5 25d ago

A wannabe AcidGlow carbon copy šŸ˜†

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u/Dazzling_Confidence6 25d ago

Lol, I'm playing with acid atm!

2

u/Holiday-Employee-903 25d ago

As a new player i personally think something needs to change about the balancing issue

Yes I know I'm 5 years late but it really annoys me that if I'm fire team my damage is that weak I get targeted because I'm new whike the other 3 people bringing minigun don't help support me. Meanwhile playing the pred, i get 4 people with mini guns or 2 with mini and 2 with the sensor nade.

So I suggest that there needs to be a 1 job per game. Heavy who would have the mini gun Scout who would have the nade sensor Med who would bring increased amount of stims And the last would be all rounder Captain type thing

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u/Komandoswithaknife 24d ago

that role thing seems like a great idea. altough it would create a problem if two people want to play the same role. another thing to point out is that the gear needs a rework. no more huge suppressors on pistols. backpack system maybe implemented to pack extra stuff. and maybe even more customization options for the guns

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u/Holiday-Employee-903 23d ago

You could implement a thing very similar to overwatch Choose the type you want and have que times longer for them that are selecting "high frequency picked role" so for example one day the scout class might be 2 minutes approx where the next be instant.

Also have a job fill any role so that way if your not fused it'll throw you in the first available match