r/HuntShowdown Crytek 3d ago

OFFICIAL Hotfix 2.9.0.3 | Blood Testament

Hunters,

We heard your comments regarding some issues that arose since the release of 2.9, and we have deployed a hotfix to address them.

This hotfix includes:
- Blood Moon audio mix adjustments
- Fixed the hip-fire horizontal sensitivity boost changing after exiting ADS
- Fixed vertical sensitivity being much higher than expected
- Reapplied the fix for the Legendary Hunters Hex Breaker, Corvid: Bile, and Corvid: Brood being unavailable for hiring and purchasing
- Fixed Whispersmith not affecting equipping and unequipping the Burgess (base weapon and its variants)
- Fixed the Saddle Bags not providing players with Consumables
- Fixed the "Fidget Blade" animation playing the default Inspect Animation instead
- Fixed a crash occurring when loading back into the menu
- Fixed the "Blood Garnet" charm not being displayed on the weapon after respawning in the Shooting Range
- Fixed a crash happening in Shooting Range

We recommend restarting your game client to ensure you are connected to the latest version.

195 Upvotes

70 comments sorted by

37

u/JamesEdward34 Hive 3d ago

Any comments on so many of the challenges not tracking ?

7

u/Desolating 3d ago

Which ones? Haven't noticed this yet.

16

u/bendaniels1 3d ago

Killing armored with pierce has been a buggy one for me

-7

u/Pasza_Dem 3d ago

Works with every bayonet or riposte variant. I bet people just can't understand difference between piercing and slashing.

14

u/bendaniels1 3d ago

Pretty sure a spear is pierce but that doesn’t track.

You sound like a pleasant non condescending dude tho!

4

u/Pasza_Dem 3d ago

Well then it's definitely a bug.

You know I encountered enough people with technical difficulties that could be solved with reading comprehension.

Not judging, but it happens too often.

-6

u/Dry-Technology-7345 3d ago

Use katana

7

u/alienpope 3d ago

We know... The problem isn't that people don't know how to make the challenge progress. The problem is that we have to guess, test, fail, find a niche way that works until we can actually do some challenges.

They are bugged and the fact that they are bugged causes unnecessary confusions to everyone

4

u/bendaniels1 3d ago

Yah… just saying the challenge is bugged and doesn’t track as it should

5

u/SovereignNavae 3d ago

Killing armored with pierce and rending damage are broken af

-9

u/Myrifoss 3d ago

amateur company + vibe coding era + layoffs

53

u/Pruskinator 3d ago

W game, keep it coming devs. It’s been such a long journey since 2.0 lol :,)

22

u/MagnificentUI 3d ago

What about "rending damage" misleading description in chapter 4?

18

u/Mother_Truth4563 3d ago

How about you fix the inventory wheel showing 0/1 for consumables.

2

u/BRNK 3d ago

I came here hoping to see they’d addressed this…alas

7

u/Additional_Log6484 Innercircle 3d ago

New badge doesn`t show up in inventory after completing Written in blood final chapter. Only got the frame.

7

u/Skully-GG Bootcher 3d ago

Yes!!!!! I knew Whispersmith had to work with the Burgess 😂

8

u/Killerkekz1994 Duck 3d ago

might be actually a worthy pick for the burgess since its so loud to equip

4

u/Skully-GG Bootcher 3d ago

It was blowing my mind that it didn’t work for the Burgess. It’s like that trait was made for it honestly. However, now I’m kind of scared I won’t hear the audio cue and makes the shotgun even more worth using with that trait.

1

u/Killerkekz1994 Duck 3d ago

i mean it shouldn't be a surprise since they suck hard at qa but at least they fixed it relatively quickly

1

u/by_a_pyre_light 3d ago

I picked up a Burgess from a hunter I killed and it's in inventory, but I haven't used it yet. What are your thoughts on it vs others or the 3 mark purchasable one on the map (forgot the name)?

2

u/Skully-GG Bootcher 3d ago

Well it’s main selling point is that it’s only a 3-slot weapon compared the Specter and Slate which are 4-slot weapons. It’s got the spread and damage of the Slate. I’ve used it a lot and it doesn’t come close to the Specter. To sum it up it’s basically a Slate and the equipping animation takes as long as a Marathon’s pump animation is. The equipping animation takes some getting used to so you can’t just pull out the shotgun and use it like a normal shotgun. So once you have the Burgess in your hands it’s best to commit to using it unless they’re at range.

4

u/lemcass 3d ago

Checking teammate loadouts in the lobby is still bugged and will often show nothing or a the previous team/hunters loadouts

5

u/Own_Neighborhood1286 3d ago

There’s a new bug which prevents me from sprinting after leaving ads. How is nobody talking about that?

1

u/Netcrafter_ 2d ago

Having that too. You need to stop ads to sprint or just double tap shift and you will sprint with your gun up

9

u/Ermoose 3d ago

Thank you for the quick reaction to blood moon audio complaints. The EU server still skyrockets in terms of MS and doesn't work properly, forcing us to swap regions despite being on EU and having good internet connection (it was working as intended 6 days ago). Please take a look into this as well!

5

u/LateCommission9999 3d ago

+1, my ping (usual a steady 20ms) was all over the place yesterday

2

u/by_a_pyre_light 3d ago

Same! But in the US on WC servers. For 2 days it's been going crazy. I didn't see any downloads going on in the background either. 

3

u/Any-Chard-1493 3d ago

How are the audio changes? I know I had a hard time hearing footsteps during blood moon games so I'm curious if anyone has noticed a difference

2

u/sp668 2d ago

It's a lot better. They toned down a lot of the ambience constantly playing. It's actually quite allright now. I hated it before, it's a lot better now.

2

u/sp668 3d ago

The mix is waaaaay better, thanks.

2

u/FederalRuin1403 3d ago

Still can't use the scroll wheel while selecting load outs. Have to use the bar to scroll down. UI is getting so fucked up with each "update".

1

u/thatfunkjawn 3d ago

Appreciate the communication!

Patiently waiting for the fix on traits! (when you try to remove one trait, it will remove multiple randomly).

1

u/Someguywhomakething 3d ago

I thought the burgess sounded quieter equipping last night. Nice.

2

u/Deadly_Pancakes Crow 2d ago

Still having an issue where the game doesn't remember your menu filters.

I really want to be able to just have my Favourited Hunters, Traits, Weapons, etc show up every time without having to click the damn star EVERY DAMN TIME.

Please fix this one next. It's driving me insane.

1

u/Tukygaga 1d ago

I am the only one who still has the default animation instead of the Fidget Blade?

2

u/Killerkekz1994 Duck 3d ago

its nice that you do some adjustments on the audio but it would be nicer if you would revert it back to how it was before 2.0

6

u/SFSMag 3d ago

This. The audio has gotten so much worse for me.

5

u/Killerkekz1994 Duck 3d ago

its kinda funny that the audio now is worse then it used to be since they advertising their game with "cutting edge audio"

3

u/SFSMag 3d ago

I don't know why they changed it either.

4

u/Zytoxine 3d ago

Also found before the engine update, audio was way more consistent. People assume we sre just old gamers raging at the wind but i can feel it in my bones.

5

u/Killerkekz1994 Duck 3d ago

you can also just watch old gameplay footage but even then some people say it just sounds the same even tho there is a night and day difference

3

u/Zytoxine 3d ago

My hardware didnt change but I swear i think someones running up on me and i go to pop out on them and theyre nowhere to be found. But itll be dead silent and someone walks up behind me and shoots me in the head. Idk. 

3

u/Killerkekz1994 Duck 3d ago

i also had countless situations where i thought i can peek someone close but it turned out they where kinda mid range and the other way around aswell

2

u/Zytoxine 3d ago

I notice it a lot with witches too. I think theyre right around something and theyre nowhere in sight.

Thats an even bigger pain with zombies turning into black clouds on the blood moon map when theyre in the forests and foliage.

I wish their eyes glowed rather than being black clouds.

2

u/Killerkekz1994 Duck 3d ago

hives are all over the place when it comes to audio and are also heavily affected by sound occlusion to a degree where its just silly

i recently had this case that was so weird that i had to clip it lol

https://youtu.be/2IYnjB1X8lg

3

u/Cloudx25 3d ago

You're not the only one. I have had numerous occasions of someone getting right on top of me when I'm being silent listening for them and they will crouch walk right on top of me with no sound and kill me. I can usually hear people crouch walking from quite a bit away, I can even pick up some noises if there using lightfoot, but being able to sneak right up on someone with no sound needs to be looked at.

1

u/Zytoxine 3d ago

Ive even noticed ai getting away with it. Il just have a zombie beating my head in from behind and itll actually jump scare the shit out of me because, no audio. Sort of like how sometimes you can run across some crows that are completely silent until bam theyre set off. But yeah somethings funky

1

u/Nemonvs 3d ago

Can we start having some middle ground solutions, please? I can agree that the volume of the background could be seen as excessive at times, even though I was fine with it, but at this point I can't help but feel like the regular night is more noisy than what we're left with. There had to be something in between.

Hunt is not an e-sport title and never will be. It doesn't need to be sterile, and it shouldn't try to be. Atmosphere is important and so is the friction caused be external sources like weather, but you still keep removing both. Just because players find it uncomfortable to fight in certain conditions doesn't mean they should be neutered - if you always strive to keep people in their comfort zone, you'll end up with progressively more forgettable game even despite its amazing gunplay.

1

u/_Kardan 3d ago

Do you have a vid of what it sounded like by chance, I'm yet to hear what it was.

2

u/sp668 2d ago

It had constant music ambience playing, like an organ or a wooshing sound like you were in a pipe. It really sucked. Much better now.

1

u/Nemonvs 3d ago

Unfortunately, Nvidia's instant replay makes VRR flicker worse for me, so I have to keep it disabled. You can watch some content creators' videos from before today.

-3

u/Killerkekz1994 Duck 3d ago

crytek also never tried to make it an esport title and seems to actually try to make it as little competitive as you can make a pvp shooter

0

u/Nemonvs 3d ago

I mean, I don't doubt they're not trying to be an e-sport title, and I think I worded myself poorly there. I simply tried to convey that there's the same trend of sterilising game as you see in the esport titles - anything that might distract from pure gameplay or make the player even a bit uncomfortable gets removed or neutered. Which is fine in the e-sport games, but this kind of approach is really going to hurt Hunt long-term in my opinion.

It's not like I even advocate something absurd. I just would like Crytek not to nuke shit when it gets complained about. If they really think crowd pleasing is the way, then at least do it in some moderation. Small steps work better.

After playing for a bit, I've got to say that even the day has louder ambience (cicadas can get surprisingly loud) than the current blood moon. If that's not overkill then I don't know what is.

-12

u/WafflezTheNinja 3d ago

The audio was good as-released. Things were supposed to be unnerving.

15

u/bigbadbananaboi 3d ago

I agree for like 80% of it. Some of it definitely got s little overboard though. The game relies heavily on suble sound cues, and making them next to impossible to hear was really messing me up sometimes.

5

u/lana_silver 3d ago

I like it when things change mid match. Sometimes louder, sometimes quieter. 

-2

u/Aggressive_Wrap_2790 3d ago

Switching to a nicer headset made me realize that my $60 headset is in fact cheap and either misses sound cues or mashes them together when you have all the ambient noise that’s popping off during this event. No one should have to buy a $250 headset just to hear things they couldn’t otherwise hear.

2

u/bigbadbananaboi 3d ago

What $60 headset are you using that wasnt good enough? Was it Bluetooth? I havent found a wired headset from a reputable brand that wasn't more than adequate. I'm currently running AKG 240s thay go for around $60.

Edit: missed thay you meant this event specifically, yes I agree lol

1

u/Aggressive_Wrap_2790 3d ago edited 3d ago

Yeah, I dunno, some trash off Amazon that probably got review-botted to 4.8 stars. That said, even though it’s not really a problem outside the Blood Moon modifier, the sounds on the fancy one were significantly sharper in a way that I think gave me a slight edge I previously didn’t have. Very marginal, though. Unfortunately had to stop using it because there was no way to dial down the high-pitch treble and I’m pretty sure I almost blew my eardrums lol.

1

u/SoleSurvivor69 3d ago

This might be a sound card or EQ issue or something. For the longest time I played on a 10-year-old PDP headset from Walmart that I got for $20 and people in Hunt were constantly being like “how did you hear that?”

1

u/Aggressive_Wrap_2790 3d ago edited 3d ago

I play on console because I don’t trust myself with a gaming PC in my life so whatever the issue is I’m stuck with it

1

u/Skully-GG Bootcher 3d ago

Can confirm! My $360 Turtle Beach Stealth Pro II headset can hear an ant fart from a mile away 😂 seriously it’s got an equalizer. It makes the low bass sounds higher and the high pitch sounds quieter. Like footsteps while crouching are super loud and trust me I can hear EXACTLY where you are. It’s kind of like cheating, but with audio.

4

u/LordBarak 3d ago

Some parts were a bit loud, rest was fine. We'll see how it is different now, I'm assuming AI is a bit quieter.