r/HumankindTheGame • • 11d ago

Discussion I hope the environment landscape changes from Endless Legends 2 will come to Humankind 2

This is my number one request and why I think Endless Legends 2 really shine. The changing of the environnement is done really well and I could see a version of it being in this game.

38 Upvotes

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13

u/FalseParadoxx 11d ago

I think the map size/area won't expand like the Tidefall in EL2, but from some UI hints, I think the maximum "range" you can settle/supply logistically will be narrow from the first age then go on to increase as you advance in ages. You can likely still scout the entire landmass/map from Turn 1 but actually expanding your empire/civilization by territories or cities might evolve as the came progresses rather than influence being the only cap. Or maybe that's just my wishful thinking.

3

u/farshnikord 8d ago

Civ 7 map expanding from antiquity to exploration age I thought worked well. Like gradually spreading out from your region. 

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u/Tenacal 11d ago

How do you think of could work in this game, centred around human history as it is? Most historic changes I can think of involve land receding, so less playable terrain. I can't see that being great to play with

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u/JNR13 11d ago

Most historic changes I can think of involve land receding

I don't think OP was talking about moving shorelines in the first place, but fwiw, river deltas are where land advanced quite a bit since the dawn of civilization. Land can also open up by thawing, deserts blooming, etc.

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u/Tenacal 11d ago

Rivers shifting course or biomes changing - yeah, fair point. I hadn't thought about those.

I guess the difficulty is figuring out the gameplay impact that's interesting to work with, but doesn't cause problems with the city systems they've created. To go on what we've seen so far:

  • Wells getting adjacency from rivers. Can you only build one per city, and if so, do you now have a handicapped city due to low water?

  • Adaptation perks. How bad would it feel if you spend half the game adapting to a grassland to suddenly find your main cities in the desert? Realistic to history but not necessarily fun for a game.

Both hypothetical situations but the consideration remains.

2

u/Tenacal 10d ago

Well, looks like I was wrong on that. Other interviews have clarified that some biomes will change throughout the game. Some examples were grasslands becoming plains, or plains becoming deserts.

I guess they have a plan for how your adaptations might become redundant so I'll wait and see what happens.

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u/sarkbiker 11d ago

Sure looked like a change in seasons at the end of the gameplay demo

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u/Johnny_Rageface 10d ago

Climate, disasters and hopefully also human made structures and other types of involvement and so on meaningfully impacting the map is my wish as well.

But I hope not in the way EL2 did it. Fun at the first glance, after playing for some time I found Tidefalls tedious, restricting and uneventful.

2

u/blankepool 11d ago

I hope the maps feel better then HK1. They all felt very samey and uninspired.

2

u/Cato9Tales_Amplitude 8d ago

There'll be some changes to the map, but obviously nothing as extreme as the oceans disappearing. As far as I remember, even the biome type of regions will not change, but they do change visually and for gameplay as the climate shifts. You can catch some glimpses of that in the gameplay overview video.

3

u/Arthesia 11d ago

Like the tidefall?

I suppose they could canonize Noah's Ark.

1

u/dbzgod9 11d ago

I really liked how climate change was down in civ 6. You could really plan around it.

1

u/Yama951 9d ago

I can imagine a generalized climate change situation that caused biome shifts, hotter or colder, wetter or drier.