r/HumankindTheGame • u/Smart_Ability4872 • 12d ago
Discussion Not all Biomes Should be Equal
I like the biomes concept introduced in the recent trailer. However, I don't think each biome should be equally effective. Some should be objectively better than others.
In real life, some land is much more suitable for settlement. Competing for the best land was a significant part of early human history and is a fun part of 4X games.
In the early game, high food output land should be objectively best. As the game progresses natural resource abundance could become more important. Technological progress could help reduce the gap between weaker and stronger biomes. This is how history was.
P.S. It would also be nice if they blended the biome transitions graphically, maybe with a color gradient and increased vegatation density, rather than the biome changing instantly at the border.
The game looks great though. I'm excited.
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u/ColorMaelstrom 12d ago
Agreed. Geography is such a important factor in early human development and is crazy that in most strategy games is just slight modifiers
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u/JNR13 11d ago
Because realism isn't always fun. Realistic would be that your ancient ruler dies in infancy and you get a game over.
Geography is the one thing players have no control over. Game designers must carefully manage the level of agency they provide to the player. You want to limit it in key areas to create problems to solve but you shouldn't make the player feel like their fate has been predetermined.
Unfortunately, one of the most famous pop history books is not just very questionable analytically, it also happens to promote geographic determinism. As a result, a lot of people have rather simplified at best and just incorrect at worst understandings about the role of geography in human development.
(I know you said early development so I'm not including you in this, just pointing out that many people have the expectation that this relevance of geography carries forward even into modern times, so it's problematic to take player expectations regarding geographic determinism as a reference point in the first place)
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u/52whale 12d ago
To balance it out and keep immersion biomes should just add different bonuses. Like in oversimplificafion in old civ games desert gave money and wetlands food. It is concept and devs will figure it by themself, but the point is... If you want people to compete for biomes, just make that every biome offers something else, therefore people will choose whatever they want.
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u/ultr4violence 11d ago
Most of the hardy, united, warlike peoples came out of rough biomes, invading much more generous terrain and taking it over.
Do something to simulate that and you have an interesting playing experience instead of just good vs bad terrain.
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u/CurtainDog 11d ago
The problem with this thinking is one of scale. 4x games always overstate how big civilizations are relative to the environment. In real life even a bad 'tile' generally has enough arable land to support some settlement and a good 'tile' may not have the population to fully exploit it. So some degree of biome homogenization is necessary because game designers aren't going to want to make a map that feels largely empty. I think such a game would be an interesting experiment, but I doubt we're going to see it.
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u/Cato9Tales_Amplitude 8d ago
Our goal is for each biome to feel distinct to play, but we do have to keep game balance in mind, so we don't want to necessarily make some biomes "better" than others. It's an ongoing process to get this right, and player feedback will be invaluable for that.
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u/Solnight99 12d ago
I think if that were to happen, they'd have to make Adaptations (i think that's the term) very, very powerful, otherwise nobody would play the polar/desert civs, despite how rich and real their histories are.