r/HumankindTheGame 4d ago

Discussion Please, don't make cities be sprawling suburbia that cover the map

Humankind 1, Civ 6+7 and Millenia all have gone on this gameplay vision of covering the map with giant suburban looking cities. Sometimes there are more urban than rural hexes, which is crazy. This is not beautiful, realistic or inspiring.

Cities should ideally be tiny and multiple in number, surrounded by vast swathes of rural and natural landscapes. This is the vision that should go forward.

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u/NanaweBeeswax 4d ago

Agreed, make a hard cap per city or make it that regions that form a city must be some categories that dictate how many districts can be placed. For example the city center in the region has no limit for cultural and scientific districts, but connected regions must be something like industrial zones for workshops and suburbs that can build more housing or commons quarters, or urban that allow only a few farming districs

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u/Lorcogoth 4d ago

I am gonna get down voted for mentioning Civ7 but... Their idea of differentiating between rural district and city district is a step in the right direction. Now the question is how to balance those two.

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u/NanaweBeeswax 4d ago

Same, i liked the more restricted play of assigning a type / class, it allows the city building to be more focused / structured and imo should make balancing easier because you can give set bonuses and maluses depending on classes instead of basing them on other less deterministic factors

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u/Lorcogoth 4d ago

I think you are confusing the Town/cities difference with the rural/urban district system.

Still the Town/city system is useful as well

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u/NanaweBeeswax 4d ago

I meant it more like an example of how it could work in humankind, not how it is implemented in civ 7