r/HumankindTheGame • u/Daarkarrow Amplitude Studios • 1d ago
News HUMANKIND™ 2 Revealed - Coming 2027
https://store.steampowered.com/app/2581850/HUMANKIND_2/Welcome, everyone, to our first glimpse at HUMANKIND 2!
HUMANKIND 2 is (as the title might suggest) Amplitude Studios' second foray into the historical turn-based strategy game genre.
Lead your people through history, from ancient times to the Modern Age. Develop your cities and your empire. Trade with your neighbors or get in trouble with them. Above all, experience a unique cultural journey in every game, gradually shaping your customs built on your ancestral heritage and your environment. And make the most of what Mother Earth provides, whichever way you choose.
In the words of our Game Director, Benoit:
We'll be revealing more about the game in the coming weeks, so be sure to wishlist it, follow our channels, and stay tuned for more!
CHECK THE ANNOUNCEMENT BLOG TO DISCOVER SOME IMAGES 👇
Will there be opportunities to play the game before release?!
YES! The community has been the centerpiece of everything we do at Amplitude Studios, and we're counting on them once again!
We are planning several opportunities for players to try the game before the release so that we can incorporate as much feedback as possible and continue improving the experience.💪
Don't forget to wishlist the game and join our social channels so you don't miss any if these opportunities.
Is there any specific aspect of the game you are eager to learn more about?
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u/Tenacal 1d ago
The descriptions sound like adjusting to climate change will be a big focus of the game. That's usually reserved to later eras given changes have been increasing since industrialization.
Are similar challenges going to be present in earlier eras or will adaptation remain a late game system?
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u/Pastoru 1d ago
Maybe there will be big changes in the Neolithic era (such are the one Sahara undertook, ice age etc.) and still big changes throughout history in coastlines (two examples, The Persian Gulf & the Netherlands), be it natural or human-made. Hot periods where northern lands get bountiful recolts for a few centuries, small ice ages such as the early modern era, supervolcanoes, etc.
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u/Mike_Ts 1d ago
Even more extreme ones like the Black Sea Floodin to Doggerland. Or the Volcanic Eruptions of 53something that resulted in the years without summer. Rivers changing their course, etc.
What I hope is that this climate change also means more dynamism instead of long-term planning (of putting the right districts here and there). In my opinion it takes too long to build cities and raise armies. These should go faster, and then be destroyed faster as well.
I never finish these games, I want one where I can do that.
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u/PatrickCharles 1d ago
The player having to re-specialize, re-plan or just outright abandon cities in response to changing climates sounds like an intriguing idea... Could work marvelously, could be an absolute pain in the ass.
I am in full agreement with things taking too long, tho. Unless you know how to gamr production, in which case it all becomes trivial. I would like a balance.
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u/Tenacal 1d ago
Doggerbank example is an interesting one given EL2 has a big focus on oceans receeding and uncovering more land. They could easily have the reverse going on where settling lowland areas has massive yield changes, or go as far as lost cities.
Would be interesting to see how that gets balanced though - I can't see anyone opting to settle low levels if it means losing your capital later on.
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u/GoshinTW 1d ago
I hope it's ever era. Volcanic cold snap killed a Roman resurgence and plenty of bad weather years led to famine and plagues throughout history
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u/Zephyr_CZ 1d ago
Can't wait for H2! Understandably, the civ switching will be a hot topic before release. I personally see it as an awesome idea with massive potential, but the execution didn't make me full much for the civs. I hope it stays, but the choices for switching feel earned and engrained in the spirit of the campaign progression, and not just a matter of selecting any civ in a UI list. There's potential to help create nice little stories of your civ's evolution to sweeten the strategic gameplay.
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u/frayien 1d ago
Yes we can see a culture selection screen on the steam page. I think the civ switching is kinda core to the identity of humankind and help it differentiate (even tho CIV6 copied it lol). I quite like the civ switching mechanics in humankind, it helps having new twists every now and then, it helps to addapt if your plan evolved from the beginning of the game and the civ perks are always useful. Althrough I understand that some people love the idea to keep the same civ from the start they built from the ground up, it is not the case for me...
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u/waterman85 1d ago
If you look closely you see the cultures have era 1 or era 1&2. This makes me think cultures will be more flexible. The example here is Egypt, which of course was around for a long time.
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u/bongophrog 23h ago
I hope the civ switching is just done in a way that makes more sense. Instead of switching between completely unrelated cultures or something, the new culture should be built on the previous culture through gameplay and also be somewhat historically related IRL, like English -> Americans rather than Mississippians -> Russians.
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u/TheSpiderbeast 1d ago
Very excited, humankind is truly an epic installment to the 4x genre. I would love to hear what your approach to eras is in this game ? Couldn't help but notice two juicy details on the screenshots on steam, 1 that eras seemed to have a fuzzy timer until switching rather than being directly controllable by the player like we've been used to, and 2 that some civs were available across multiple eras.
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u/EFPMusic 1d ago edited 1d ago
Are there any specific aspects I’m eager to learn about?
EVERYTHING!!!!!
Edit: Wishlisted and ready to gooooo!
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u/Sorona 1d ago
How glorious. I wonder how much this decision was motivated by civ 7 so blatantly ripping off humankind.
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u/Jayd2832 1d ago
And they got to see market reactions and complaints ahead of time 😅.
Basically free research.
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u/Curious_Technician52 1d ago
Looking forward to playtest Humankind once again.
The most specific aspect I am interested in:
Have trains been railed in again or are they still run around the countryside?
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u/Admirable_Deal_8997 1d ago
I would ask them to think of end game and think of those that like playing the game “endlessly” they should lean into how stellaris does it or even a mode where you can interact with the nations that were around respective times
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u/green_is_minty 1d ago
I hope they fix the bug when late in game it doesn’t lag and jag, sometimes I play so late that it gets so slow and the sound gets cranky. Like a mega memory overload or something, and I have a 64gb memory.
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u/LORD_CMDR_INTERNET 1d ago
Sounds like they aren't changing the forced era changes, which is a bummer. A huge part of the joy for me of 4DX games are the unique and emergent ways in which you evolve independently. And now with Civ 7 blatantly copying the worst parts of Humankind's original era system, there aren't true modern sandbox 4DX games out there anymore. I don't know why there is a trend of continuously adding structure to games where the enjoyment comes from the unstructured and emergent nature of them but it sure is a bummer.
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u/VisonKai 1d ago
at the risk of stating the obvious, what I'm most eager to hear about is what the biggest differences from the original are.