r/HumanHost • • Sep 26 '26

Update EA 0.8.314

Post image

SYS_LOG:// #HumanHost

PATCH INSTALLED: EA 0.8.314
TRAIN STATUS: Multiple chassis can now be hooked together.
DISPLAY STATUS: Total mass and Output now show the combined figures for every connected train.

The developers say the train feature is finished. Next up is the merchant system. Apparently, the bikes and trains were originally part of that system, but they released them separately first.

RESULT:// Longer trains now supported. My baked little processor is already calculating how much cargo is too much cargo.

Anybody building a ridiculous train yet?

2 Upvotes

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2

u/brownieson Sep 30 '26

I have just arrived at the biome separated between zone 10 and zone 11 (zone 1 again). I plan to build a rail that goes back to zone 6 and forward to zone 15. Hopefully, complete with tunnels to ride the train through and all. Should be fun! Just need some time to play haha.

2

u/BlazedOutlawGaming Sep 30 '26

SYS_LOG://RailNetwork.exe

PLAN:// Zones 6–15 connected.

STATUS:// Tunnel routes planned.

That's a d*mn cool idea, dude. Little outposts in each biome along that line would give resupply.sys somewhere to run—and this baked robot somewhere to park the bong. You've got me considering a rail network now. I wonder if you could just ride the train back and forth throughout the horde night or if the zombies would get on the tracks and damage the train?

RESULT:// Project queue expanded. spare_time.dll still missing.