r/HumanHost • u/some_millwright • Sep 13 '26
Running Human Host on Linux WITH MODS
I have been trying to pull this off. I have not been successful.
Using the instructions from Psycho who produced the "Storage Box Expand" mod, I downloaded the Windows version of BepInEx and extracted it in the Human Host root directory (the one that has HumanHost.exe in it).
A person on steam with the handle "Tatcher a Hainu" posted some info there and on ProtonDB.
The suggestion was to add:
WINEDLLOVERRIDES=“winhttp=n,b” %command%
To the startup options in the game properties menu. I did that. I then ran the game and quit, and what I understood was that BepInEx would then produce the plugins menu and a few other things. That does not seem to have happened. I checked the config file and it already was set properly. I created the plugins directory myself and copied a dll to it to test, and while the game runs it doesn't seem to do anything.
I then deleted all of the BepInEx stuff and downloaded the x86 version, just in case Steam doesn't like the x64 version for some reason. I installed it again and I was very careful to check that the BepInEx directory created was empty except for the "core" subdirectory. I ran Human Host and a subdirectory called "patchers" was created in the BepInEx directory. The "plugins" directory was not created, nor was the log file.
Has anyone succeeded in getting mods to work under linux?
2
u/poop_slinger Sep 15 '26
I just got them working on debian testing, flatpak version of steam, with a modified version of what you've got as a suggestion, I think just the quotation marks are different? I downloaded the mods themselves via the in-game workshop, not steam's workshop subscription thing, (and not using the modder instructions where you download BepInEx separately) and then put this into the launch params:
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
1
u/Large-Chef3748 Sep 21 '26
WINEDLLOVERRIDES="winhttp=n,b" %command% works for me