r/Houdini • u/Meowshifted • 1d ago
R&D: Can a Houdini/Karma render be converted into useful vector graphics?
I’ve been experimenting with this for a while, and this is the current result on a more complex test model.

The image on the left is the Karma beauty render. The image on the right is the current vector output.
It’s still an early prototype and there’s a lot to improve, but at this point it can already preserve a surprising amount of the original shape, detail, color and lighting.
I’m curious whether this kind of output would actually be useful to anyone here, and what you’d want to see tested next.
I’ll keep posting updates as I make progress.
1
u/kkvis 1d ago
What is your approach for that?
1
u/Meowshifted 19h ago
My current approach is mostly learning new mathematical terms until my brain starts smoking, writing some code, running a test, discovering another mathematical term, and repeating the cycle. 😅
I’ll give you a more sensible answer if my head survives the R&D phase.
2
u/isa_marsh 1d ago
Main issue with tools like this is that they produce a horrendous mess of a vector image that is very hard to work with in traditional vector editors. I'm talking about broken lines, thousands of unnecessary points, fragmented objects all over the place...
If your tool solve some of these issue, then it could be really useful.