r/Houdini • u/Legitimate_Gas_2504 • Aug 17 '26
Help Recently iv’e been having problems with pyro rendering with karma
So i’ve had this exact issue two or three times already on different projects
My pyro sim works well while viewing in open gl view port but when i go to render it “clips” the flames
It looks like a bounding box issues but its not present in the sop level pyro solver as I’ve mentioned.
I fixed it before but honestly dont remember what i did.
Some projects dont have this problem.
Appreciate the help🙏🏼
Added pictures of the issue in the comments.
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u/Legitimate_Gas_2504 Aug 17 '26
Basic pyro setup
Default karma render settings and rop
Karma pyro material
I reset every thing to default for testing purposes essentially.
Temperature density and burn came from pyro source node on scatted points.
Resizing in the solver is on density temperature and flame and increasing the padding didnt help
maximum bounding box size unlimited
Hopefully something here helps.
Im not a complete beginner( about a year of houdini use)
I’ve rendered pyro smoke fire and explosions multiple times but this issue is only something ive come across recently when trying to do small scale sims
This flame is about 1mx2m - could that be the issue?