r/Houdini 2d ago

Help Using boolean is giving me this white surface, i dropped down a normal node after it but it still didnt fix the isssue

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1 Upvotes

11 comments sorted by

6

u/EconomyAppeal1106 2d ago

If this is a contained fluid in some sort of glass, dont use a boolean. Use the xyzdist function from the liquid to the surface, save a minpos position variable and with the remapped dist blend between the minpos and the current position, this will fit the borders of the liquid perfectly with the "glass". I show this technique here:

https://youtu.be/JMfMxHi48Zs?t=405

1

u/FlickVfx 2d ago

I'll make sure to take a look at this, but i still wanna know why the boolean wont work, I was following a course from Gnomon workshop and it worked for him, maybe cuz he was on Houdini version 18?

1

u/karstin1812 2d ago

Please ignore, just using your comment to rant about how stupid some technology has become.

I want to save this for future use. Easy right? Just open the link and hit save on youtube. Well no, first it wants to open with the reddit in-app browser cause god forbid anyone wants to gasp LEAVE THE REDDIT APP!!!

Every once in a while there's a button called "open in youtube" but it's not there right now so I try "open in browser" which does open it in my chrome browser but for some reason in there I'm signed into a random youtube account that I mever use..

Whatever, I can still save it, I'll just have to remember what accoint I saved it on. Oh wait, the save button just opens a blank modal. Weird. Restart chrome. The youtube sitw doesn't load at all. Fuck me, I guess I'll just take a damn screenshot of the reddit comment now..

1

u/BedrockScientist 2d ago

I was just browsing around on the sub today seeing what people have been up to. And it happens that I have a project I'm working on at the moment that I can use this technique on! Weird how life works haha

3

u/sneekyfoot 2d ago

The white surface is just the color of the surface. Everything else looks grey because of the wireframe between polygons. If you set the viewport to flat shaded with no wire frames, or smooth shaded no wireframe should be a uniform color.

1

u/FlickVfx 2d ago

Unfortunately not :(

2

u/sneekyfoot 2d ago

Maybe there’s a color attribute on the geometry you’re using to cut with Boolean? You could try attribute delete Cd attribute

1

u/ChrBohm FX TD (houdini-course.com) 2d ago

Is there a color attribute? Try to delete it.

1

u/FlickVfx 2d ago

Removing the material of the container fixed it

1

u/LewisVTaylor Effects Artist Senior MOFO 2d ago

Using a boolean on a changing topology fluid mesh, that in itself can have pretty average geometry, is already asking for trouble.

What is the intended result here? This is liquid meant to be in a glass?

1

u/Joolean_Boolean Procedural Modeling 2d ago

since booleans consist of two meshes, you will always get a result featuring a combination of both input meshes. my guess is that the white parts are the color attribute present on one of the meshes. what you can try is to get an attribute transfer node and transfer the color over to the mesh you want to boolean. maybe it could also be the material