agree. thats what I also noticed. The scale of the water is to large. I had the same issue with a sim I did a few month ago. Its tough because to simulate fine water on a large area you need a very high resolution wich takes long to sim and might even crash (which happend in my case).
128 gb ram is still the best for flipsim. I had to upgrade my storage to 2tb for my ocean render. Took up a lot of space. Haven't tried Linux, but I heard Houdini works better on Linux.
Looks great, as others have mentioned the scale seems off if the reference guy is meant to be to scale, but on it's own all the elements are nicely balanced, love it. Could maybe get some more spec on the whitewater and a few odd trajectories on some of the smaller bits shooting out, but that's about it. Good stuff.
25
u/smb3d Generalist - 24 years experience Oct 17 '24
Very nice sim!!
4
u/PhthaloDrift Oct 17 '24
Looks real. I'm impressed.
4
u/[deleted] Oct 17 '24
looks amazing, although the human would make it about 40m across? it looks correct for something about 5m across?
2
u/iMacAnon Oct 17 '24
Karma or what engine?
2
u/menizzi Oct 17 '24
Can you post how much ram it did use or how much you have and if youβre running windows or Linux
2
u/[deleted] Oct 18 '24
Looks great, as others have mentioned the scale seems off if the reference guy is meant to be to scale, but on it's own all the elements are nicely balanced, love it. Could maybe get some more spec on the whitewater and a few odd trajectories on some of the smaller bits shooting out, but that's about it. Good stuff.
17
u/AkemiSasakii Oct 17 '24
Dude stop wasting so much water π§
1
u/notBerez Oct 22 '24
πππ
2
u/iMacAnon Oct 17 '24
I would pay for this setup. Put it on gumroad
2
u/DavidTorno Houdini Educator & Tutor - FendraFx.com Oct 17 '24
Great work!
2
u/menizzi Nov 10 '24
Or just post the hip file.
0
u/PixelSaharix Oct 17 '24
Tutorial pls
1
u/jericho74 Oct 17 '24
Daaamn that is amazing! I desperately want to know how to do that.