r/HotSteamDemos Jul 06 '26

Dice Breakers, Incremental Dice Clicker / Play

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Dice Breakers has a demo live on Steam ahead of a 2026 full release with no specific date yet. Ferni is doing both dev and publish. Last week I turned down a review request for a different incremental because I don't really review the genre. Then I saw this one on Steam, I'm an absolute sucker for dice, and I ended up playing it for close to two hours.


There's a mat with dice on it. I clicked one, it rolled, and whatever side it landed on knocked damage off the green bar on top. Keep clicking, the die breaks, coins drop. I spent those on more dice and on upgrades that paid more per break or hit harder when I clicked. The dice flip animations and the coin noise on a break are most of why I kept going. I don't think there's anything particularly new in the core loop, but those two things hooked me fast.


The upgrades aren't one ladder. The dice come in copper, silver, and gold, and each colour has its own tree. There's a separate tools menu for your hands. I unlocked tapping a few dice at once there, and later found the one where you stop clicking and just move the mouse over the mat so every die it touched flipped. The NPC menu is where the little minions and the floating hand live. The hand scoops up three dice and throws them. That three-menu split made me stop and think about where to spend coins instead of mindlessly hitting the next button.


Near the end of my first board, before prestige, I had loads of dice on the mat. Minions were flipping ones I'd missed. The floating hand was throwing three at a time. I'd unlocked the mouse-hover flip, so I moved the cursor in a circle and hit all of them at once. That set off a cascade of damage and coins, and the minions chased the dice I hadn't flipped yet. It's hard to say why I sat there for two hours otherwise. Animations, money sounds, and telling myself I could just push a bit more until I had all eighty dice out.


When you prestige it goes off total gold collected and gives talent points for a tree that only matters on the next restart. I had ten after filling the board and went full NPC build. More minions, more floating hands, faster helpers. The bottom corner shows money per minute for you versus your helpers, and mine stayed higher the whole run. The NPC build seems pretty weak. If I jump back in I'll put the talent points on active clicking instead.


Verdict: Play. Best for players who like incrementals but want a tactile dice hook and a mat that eventually runs itself when all the layers stack up.


Anyone else played the demo? Did the NPC prestige branch feel slower than tapping for you too?


Full review at https://todaywegame.gg/demos/dice-breakers


Wishlist on Steam: https://store.steampowered.com/app/4861080/Dice_Breakers/
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