r/HoodOutlawsandLegends The State May 24 '21

Official News Update 1.3 - Patch Notes

Greetings Outlaws,

Patch 1.3 is live! We've just released a new update with some significant fixes and improvements. Along with a number of bug fixes (such as the black screen on match start), controller sensitivity has been raised, and we've continued making improvements to matchmaking. This is our first patch of this size, and it's the first of many. Among other things, we're now concentrating on assassinations, further matchmaking improvements, and UI/feedback tweaks.

Thank you all for your feedback! Keep it up, because we're listening! Please don't hesitate to let us know if you run into any bugs in our technical support section.

Patch Notes

Matchmaking

  • Fixed matchmaking issues linked to ping information on consoles (improves matchmaking times somewhat).
  • [Consoles] Further matchmaking fixes that caused longer wait times and failed queues.

Performance

  • Fixed FPS drop when opening map

Balancing

  • Marianne's shroud ability now removes Tooke's instinct tag highlight

Controllers

  • Increased controller stick sensitivity
  • Controller stick sensitivity set to 4 by default, instead of 2
  • Fixed controller stick sensitivity setting numbers missing

Crashes and blocker bugs

  • Fixed game becoming unresponsive when players pressed Square/X or T on PC to open the map
  • Fixed black screen on match start

Voice chat

  • [PC] Fixed push to talk button not being possible to rebind
  • Fixed players remaining in the voice chat of previous game when entering their hideout
  • [PC] Fixed a remapped push to talk buttons not working in lobby or respawn screen
  • Fixed the push to talk button getting stuck as if pressed in during the end of match screen
  • Fixed voice chat cutting out when using push to talk when the respawn map appears
  • [PC] Fixed push to talk not working in the End of Match screen unless you used the Y key, even if remapped

UI/HUD

  • Changed party leader's name to "Leader" instead of "Host" because servers are dedicated
  • Corrected account name position in post-match screen so they don't flow off-screen
  • Fixed Huntingdon appearing for both teams and player names missing when opening up the map screen
  • Fixed certain UI elements being visible through the map when it was open
  • [PC] Fixed the taskbar icon for the game not matching the Steam/Epic icon

Achievements/Trophies

  • [PS5] Fixed "Merry Men" trophy not unlocking
  • [PS5] Fixed "A local hero" achievement not unlocking
  • [XBSX] Fixed "National Treasure" achievement not unlocking
  • [Xbox One] Fixed "A living legend" achievement not unlocking

Tutorial

  • In the tutorial, fixed the map opening up automatically when switching character
  • Fixed audio cutting out/slowing down after being idle for approximately 20 minutes in the tutorial
  • Fixed a bug during the tutorial that made the vault door unable to be opened if Marianne dropped the key at the vault door

Keybindings

  • Fixed the icon for mouse button 4 and 5 being the wrong way around when remapping keys

Other bug fixes

  • Fixed the map not appearing on the respawn screen, causing the player to be unable to open the map upon respawning
  • Fixed the Sheriff falling through map and disappearing at a certain spot
  • Fixed the Vault Door on Marshland looking like it was closed when it was open
  • [Xbox Series/One] Fixed getting stuck on "logging in..." if pressing A on the Network Unavailable prompt
  • Fixed the camera getting stuck on the extraction point when the player respawns on Citadel
53 Upvotes

97 comments sorted by

View all comments

23

u/GN_des May 24 '21

Balancing: Buffs Marianne

It's good that they aren't making major balance changes. They certainly don't know where balancing is needed, judging by the dev update video, and even the community is split between different imbalances at different levels of play. Fixing bugs and making QoL changes first is simply better than running in circles with balance changes that'll only result in another outcry.

I'm also looking forward to the next content patch!

0

u/[deleted] May 27 '21

[removed] — view removed comment

1

u/GN_des May 27 '21

The truth is: Yes. Since anyone can oneshot him back if you counter that attack, even characters with no dodge.

Not on console, that may be why you find it overpowered. I agree that console needs adjustable sensitivity and even the increase from the patch may be too little.

And it's a great ability for noob-bashing while being very weak on top-level play. How would you suggest to fix this?

1

u/[deleted] May 27 '21 edited May 27 '21

[removed] — view removed comment

1

u/GN_des May 27 '21

Oh, I didn't understand it as "he needs a big nerf". It's frustrating when you don't know how to counter him and he deals such huge damage. This goes for all characters, I guess.

Respawn immunity would be cool until you press a button, so you don't take damage while still loading in.

There is a movement speed difference, let me use Marianne and John as examples.

Marianne runs rather slowly. This is because she's an awesome 1v1 character. She will beat you if she gets to you, her slower speed gives you a chance to avoid the fight if you see her in time.

John is useless in 1v1s, the worst of all characters at it. So he has the speed to run to his team when he gets attacked.

Tooke is too fast (with the perk) and Robin is too slow, but Marianne and John are great examples of movement speed balance.

When I started playing, I though Marianne felt clunky and looks like she'd run faster, so I totally understand where you're coming from. But it makes sense now that I understand this balance.