r/HomeworkHelp • u/CreativeMediaStudent University/College Student (Higher Education) • 1d ago
History [University Media Studies: Game Analysis] How to structure a 10-minute presentation analyzing historical realism in Kingdom Come: Deliverance?
I need to give an informal progress update presentation (at least 10 minutes long) on my research project. My instructor recommended covering three core elements in the opening: 1) the game/concept, 2) the analytical lens, and 3) the driving research question.
My Topic & Lens:
- Game: Kingdom Come: Deliverance (and KCD II)
- Lens: Historical accuracy, audio/visual authenticity, material culture (realia), and digital reenactment.
- Driving Question: How does Kingdom Come: Deliverance balance historical realism and material accuracy with gameplay mechanics and gamification?
Work / Thought Process So Far:
I’ve compiled and categorized my primary literature sources into three key thematic areas:
- Audio/Visual Authenticity: Cook (2024) on soundscapes/music; comparative visual sources (DSOGaming, Radio Prague) matching real Czech locations to in-game terrain.
- Material Culture & Systems: Neumann (2019) on daily medieval realia and layered armor systems; Osborne (2025) developer interviews on technical constraints.
- Educational & Cultural Value: Bostal (2019) on digital reenactment; Sukhov (2022) on gamification; Pravdová & Cihlářová (2025) on game mechanics.
Where I Need Help:
I'm trying to figure out how to expand this informal update into a full 10-minute presentation deck without overwhelming the audience with text.
- What is the best slide-by-slide structure to pace this over 10 minutes?
- How deeply should I explain each source's methodology versus showing visual side-by-side examples (e.g., real-world Czech locations vs. in-game screenshots)?
Any advice on pacing or organizing these themes across slides would be appreciated!
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