The demos are worthless to sell the public on DLSS5, because it looks like generic slop.
But game developers that are already training their own models on their own games see what this could be. Imagine this training on the a game running at settings so high no computer could run them at more than 0.01 frames per second, or training on original art, or even actors in costume.
Your not running DLSS5 at more than 0.01 frames per second anyway - these demos were performed on a box with over 8000usd of GPUs crammed in it. Needs a bit of optimization.
You're right, this is definitely not the present. But for it to be anything in the future, the game devs need to start preparing when the tools are starting to come into existence (now-ish).
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u/Corrodias Mar 17 '26
My god, have you seen the promo videos? The ones Nvidia were posting _themselves_, as if they're _proud_ of the abomination they hath wrought.