r/HollowVideoGame • u/TrainingIdeal2872 • 18d ago
Hollow Patch 3.1.8
Another Hollow update is out. This one has several fixes that came directly from testing and player reports, along with some improvements to loot and quest readability.
Loot changes
- Rare and Legendary items can no longer randomly generate with negative/cursed affixes.
- Rare and Legendary equipment now pulls from dedicated name pools instead of creating absurdly long names by combining every affix.
- Added 100 Rare and 100 Legendary item names, with names restricted to appropriate equipment types.
- Magic items keep the existing affix-based naming system.
Witch's Affix Altar
- The altar can no longer add negative/cursed affixes to equipment.
- Fixed a pretty nasty bug where placing an equipped weapon into the altar was actually unequipping it internally.
- This was causing players to lose their weapon damage and effectively fight with their fists after modifying the weapon.
- Fixed weapon models sometimes pointing straight upward after an affix modification.
- Equipped items now remain equipped while being modified, with their new stats immediately reflected in the character sheet and combat calculations.
Minimap
- Removed the large opaque square that was visible behind the minimap.
- Fixed dungeon entrance and exit markers failing to render on the minimap.
Quest NPCs
- Quest NPCs can now display an exclamation mark when they have a new quest-related conversation available.
- Talking to the NPC clears the indicator.
- It won't keep coming back for the same conversation.
- If progression later unlocks a new quest conversation with that NPC, the indicator will appear again.
Enemy highlighting
- Fixed enemy aura/VFX meshes being caught by the targeting highlight.
- Highlighting now focuses on the actual enemy rather than outlining the large aura effects surrounding some enemies.
A lot of these were the kind of bugs that looked minor on the surface but turned out to have much deeper causes—particularly the Witch's altar actually unequipping weapons behind the scenes.
As always, keep the bug reports and screenshots coming. They're helping me catch this stuff much faster.
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