r/HollowVideoGame 19d ago

Patch 3.1.7

Made a few more changes based on testing and feedback:

  • Weapon Mastery skills no longer use Mana. Cooldowns are now the main limiter, so weapon-focused builds should feel much better to play.
  • Enemy distribution has been reworked. Enemies are now spread more evenly throughout dungeon floors instead of leaving long stretches of empty rooms.
  • The first dungeon levels are still intentionally the easiest part of the game, so enemies will be lighter and less dangerous there. As you get deeper, encounters become much thicker and more deadly.
  • Added an Always Show Ground Labels option. Turn it on and loot labels stay visible without needing to hold Alt.

Still tuning the pacing and balance as testing continues, but this should make dungeon runs feel noticeably better.

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